Full notes
Full Dwarven Brawl Bros update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Balance
- Gameplay
- Fixes
- Workshop
Dwarven Brawl Bros changes
This patch is most likely the last compilation of various fixes that solve the remaining obvious known (and less known) balancing and playability issues. If you found Moonshine game mode too hard for the defending side or broken (in the last patch), both of these are now fixed. Other notable balance tweaks include Repeater and Melee-gun now being more usable in their firing attacks, as their damages were upped and Melee-gun no longer stops its user's movement. Unless something urgent comes up within the next two days, the next patch post should start with 1.0! There might be some fixes included in that update, if issues are found, but the main focus will be on adding various content, making weapon and stage count match nice round numbers. Cheers! Full changelog:
Game mode and game mode collection selection screens made a bit less cluttered
Simultaneous weapon sounds (and simultaneous sfx in general) no longer cause huge increase in volume
Moonshine game mode fixed (now shows damage numbers and no longer throws errors in the log)
Moonshine game mode rules changed: defending team no longer deals damage to the barrel (defending is now much easier)
Selecting a game mode or a game mode collection now requires choosing the player count first
Match points required to win info is now shown in the after-match screen instead of in the selection screens
Added between-values for global attack cooldown option; 0.85 is now the new default
Battle Axe's upper attack's hit sound changed
"Spiced modes" is now the first collection in the list, added a recommendation in the description
"Double tap platform drop" is now off by default
Option page now displayed in the option page title
Fixed the "5" character being different in width compared to other characters
Pick Axe's main attack's damage increased to 35 from 30
Melee Gun's main attack's and special's damage increased to 35 from 30
Melee Gun's main attack no longer freezes the caster during the "pre-wait" or the attack time
Melee Gun's lower attack's knockback increased slightly
Repeater's main attack's damage increased to 15 from 10; lower attack's damage increased to 25 from 20; special's damage increased to 20 from 15
Rocket Launcher's lower attack's time between attacks increased to 1.1 seconds from 0.9 seconds
Throwing Axe's main attack's time between attacks increased to 0.6 seconds from 0.57 seconds
Grenade's special attack's time between attacks increased to 2.0 seconds from 1.9 seconds
Dynamite's special attack's time between attacks increased to 1.2 seconds from 0.92 seconds
War Hammer's main attack's time between attacks decreased to 0.72 seconds from 0.78 seconds
Sword's special attack's attack swing time decreased to 0.12 from 0.14 seconds
Dagger's main attack's time between attacks increased to 0.3 seconds from 0.26 seconds
Hatchet's main attack's time between attacks increased to 0.26 seconds from 0.24 seconds
Baton's main attack's time between attacks increased to 0.34 seconds from 0.28 seconds
Battle Axe's main attack's time between attacks decreased to 0.58 seconds from 0.6 seconds
Halberd's main attack no longer reaches zero-range targets, but reaches farther; swing time decreased from 0.25 seconds to 0.22 seconds
Battle Staff's special attacks swing time (rotation time in this case) decreased from 2 seconds to 1.75 seconds (number of revolutions remains the same, so it spins faster now)
Battle Staff's special attack's rotation formula changed slightly (more linear)
Added options for adjusting the amount of start spawn weapons on top of the player count based value; player based weapon spawn option multiplier default set to 2 instead of 3
Some stage colors tweaked (darker backgrounds, better contrast)
Winner text clipping with 5:4 aspect ratio fixed in the after match screen
Confetti for the winner
Source
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