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Steam News22 June 201511y ago

0.9.9.4 - Full controller support! Fighting the annoyances, welcoming new players!

We are happy to announce that DBB is now fully controller supported, meaning that no mouse or keyboard is required to set up or play DBB! We'd like to thank everyone providing all the valuable feedback!

Full notes

Full Dwarven Brawl Bros update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions4 changes4 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Balance
fixedWe are happy to announce that DBB is now fully controller supported, meaning that no mouse or keyboard is required to set up or play DBB! We'd like to thank everyone providing all the valuable feedback! We have been working on usability and controller issues addressed in the reviews, discussions, and private messages, and this patch is something that aims to fix these issues, at least the vast majority of them! The biggest change of this update is also why the full controller support is now available: The controls can now be configured in the menu, instead of in the launcher that has now been removed. Not only the in-game config menu renders the launcher obsolete, but also means that much less effort and time is required to set custom controls up. There is also now a simple visual guide that recommends a button for each action, so setting buttons/keys before actually playing the game now makes sense. Another big issues has been the use of cryptic commands like "swap" or "special" in tutorial which by themselves mean absolutely nothing. To help clear the confusion, this patch adds input feedback into tutorial mode showing the corresponding command of a button press above the player. Also, player numbers can now be seen every time a new session starts, helping to distinguish the character you control for first time players. More similar fixes will be included in the upcoming 0.9.9.5! Keep the feedback coming, it'll be read! We hope these fixes let you focus on fighting each other instead of the game! Cheers! Full changelog:
addedKey/button mapping in-game: keys/buttons can now be configures in-game in their own menu
addedFull controller support: the launcher has been removed, and everything can now be adjusted in the menu
removedQuitting the game with the mapped "return to menu" key now actually works (no longer requires the Escape key)
changedHolding the "return to menu" button to quit now displays a text stating that
removedHolding the "Return to menu" key no longer accumulates the hold time when released and held again
Battle Hook's movement speed penalty6%10%Battle Hook's movement speed penalty increased, buffBattle Hook's main attack's time between swings0.68seconds0.78secondsBattle Hook's main attack's time between swings increased, buff

Dwarven Brawl Bros changes

fixedWe are happy to announce that DBB is now fully controller supported, meaning that no mouse or keyboard is required to set up or play DBB! We'd like to thank everyone providing all the valuable feedback! We have been working on usability and controller issues addressed in the reviews, discussions, and private messages, and this patch is something that aims to fix these issues, at least the vast majority of them! The biggest change of this update is also why the full controller support is now available: The controls can now be configured in the menu, instead of in the launcher that has now been removed. Not only the in-game config menu renders the launcher obsolete, but also means that much less effort and time is required to set custom controls up. There is also now a simple visual guide that recommends a button for each action, so setting buttons/keys before actually playing the game now makes sense. Another big issues has been the use of cryptic commands like "swap" or "special" in tutorial which by themselves mean absolutely nothing. To help clear the confusion, this patch adds input feedback into tutorial mode showing the corresponding command of a button press above the player. Also, player numbers can now be seen every time a new session starts, helping to distinguish the character you control for first time players. More similar fixes will be included in the upcoming 0.9.9.5! Keep the feedback coming, it'll be read! We hope these fixes let you focus on fighting each other instead of the game! Cheers! Full changelog:
addedKey/button mapping in-game: keys/buttons can now be configures in-game in their own menu
addedFull controller support: the launcher has been removed, and everything can now be adjusted in the menu
removedQuitting the game with the mapped "return to menu" key now actually works (no longer requires the Escape key)
changedHolding the "return to menu" button to quit now displays a text stating that

We are happy to announce that DBB is now fully controller supported, meaning that no mouse or keyboard is required to set up or play DBB! We'd like to thank everyone providing all the valuable feedback! We have been working on usability and controller issues addressed in the reviews, discussions, and private messages, and this patch is something that aims to fix these issues, at least the vast majority of them! The biggest change of this update is also why the full controller support is now available: The controls can now be configured in the menu, instead of in the launcher that has now been removed. Not only the in-game config menu renders the launcher obsolete, but also means that much less effort and time is required to set custom controls up. There is also now a simple visual guide that recommends a button for each action, so setting buttons/keys before actually playing the game now makes sense. Another big issues has been the use of cryptic commands like "swap" or "special" in tutorial which by themselves mean absolutely nothing. To help clear the confusion, this patch adds input feedback into tutorial mode showing the corresponding command of a button press above the player. Also, player numbers can now be seen every time a new session starts, helping to distinguish the character you control for first time players. More similar fixes will be included in the upcoming 0.9.9.5! Keep the feedback coming, it'll be read! We hope these fixes let you focus on fighting each other instead of the game! Cheers! Full changelog:

Key/button mapping in-game: keys/buttons can now be configures in-game in their own menu

Full controller support: the launcher has been removed, and everything can now be adjusted in the menu

Player numbers are now briefly shown when the first match of a session (matches played in a row) starts

Pressed buttons and meaningful combinations are now shown in the tutorial mode as exclamation messages

Tutorial is now the first game mode in the list for players who haven't completed it (with any number of players, from this update onward)

Exclamations (miss, on ground only, etc.) are now shown above player score on respawn modes

Quitting the game with the mapped "return to menu" key now actually works (no longer requires the Escape key)

Holding the "return to menu" button to quit now displays a text stating that

Falling lava now falls linearly, instead of by gravity

Holding the "Return to menu" key no longer accumulates the hold time when released and held again

"Safe keys" added for return to menu (Escape) and key config reset (Delete); these keys will always be usable on top of other bindings

Added "Master volume" option for changing the general volume level

Added "Music volume in menus" option for changing the music volume in menus; default set to 60

Changing music volume in the options now changes it immediately upon changing the value

"Press special to cycle option categories" guide text change and made orange in color

Menu sounds no longer cause weird random stacked sounds effect

Some options switches categories

Music volume now affects the after match screen music too

Battle Hook's movement speed penalty increased from 6% to 10%

Battle Hook's main attack's time between swings increased from 0.68 seconds to 0.78 seconds

Battle Hook's main attack no longer reaches zero-range targets

First time guide screen content changed

Source

Steam News / 22 June 2015

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