Full notes
Full Dwarf Guild Mania update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- UI and audio
Dwarf Guild Mania changes
Most strategy games solve conflict with bigger armies.
Dwarf Guild Mania does it with gold.
Instead of direct combat, rival dwarf guilds compete by:
Manipulating markets
Sabotaging infrastructure
Dispatching spies
Exploiting economic weakness
Every map is procedurally generated, and the economy reacts to player behavior, including yours.
Flood the market with gems? Prices crash. Ignore rivals? They won’t ignore you.
We wanted a game where:
Decisions have long-term consequences
Enemies adapt instead of following scripts
Economic pressure feels as dangerous as combat
If that sounds like your kind of strategy game, we’d love to hear your thoughts, and your worst economic betrayal stories.
Wishlist Dwarf Guild Mania to follow development and be notified at launch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
