Full notes
Full Dwarf Eats Mountain update
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What changed
- Gameplay
- Balance
- Fixes
Dwarf Eats Mountain changes
This is the first pass at making Ascension more rewarding. If you have any other ideas or feedback, let me know.
When you Ascend you now gain +25 PP per ascension rank, instead of +10 PP.
Added new T6 prestige upgrade: Ascended Gold Cache - "Start the game with +25,000 gold per rank. You can buy this upgrade 1 time per Ascension rank.".
Added new T6 prestige upgrade: Endless Mithril Fortune - "Increases Mithril-Luck of all dwarves by +2. You can buy this upgrade 2 times per Ascension rank.".
Added new T6 prestige upgrade
Ancestral Halls - "After you Ascend you start with the following prestige upgrades already unlocked: Tier 1: Manufactorum and Spelunker's Guild.
Tier 2
Geode Sanctum and Meadhall.
Tier 3
Shrine.".
Ascended Soul Cache now gives 2 souls per rank instead of 1.
Ascended Mithril Cache now gives 6 mithril per rank instead of 3.
Endless Conquest gives +0.25% damage and +0.10% per ascension rank, instead of +0.15% and +0.05%.
The 6 unit specific endless upgrades now give +5% damage per rank instead of +3%.
Golden World now makes all ores worth 0.30% more gold and +0.25% per ascension rank, instead of 0.25% and +0.15%.
Nauglamir T5 artifact (obtained from Triple Seal Gate) now has a new Passive effect: "Whenever you gain PP from eating a mountain, you have 50% chance to gain double the amount.".
Slightly buffed Mithril-Luck stat.
Buffed Mithril Pickaxes and added 3 more tiers.
Buffed Thunderboom Tips and added 3 more tiers.
Added hotkey "I" for Alchemy ritual. (I'm also looking into adding a "hotbar", where you can see all the ritual hotkeys and their current cooldowns!)
Made Alchemy increase its mithril cost every 25 uses instead of every 20.
Slightly buffed the chance of getting T5 artifacts with Treasure Hunters and Alchemy.
Made ore clicking feel better (it no longer goes on CD when there is no ore within range)
Made Great Maw collision box a bit bigger in hopes to prevent artifacts sometimes getting stuck right next to it.
Fixed Forge Artifact sometimes failing even though there were still T5 artifacts go give.
Fixed Tier 4 Runes obtained from Great Grom Altar from disappearing after reloading the game.
Fixed Great Mother Altar Tier 3 incorrectly affecting some costs.
Fixed Gorilla Arms not counting Cyberdwarf tier for its chance.
Fixed Denbreaker upgrades sometimes incorrectly affecting one unit more than others.
Fixed boss mountain sprites sometimes persisting too long.
Source
Changelog.gg summarizes and formats this update. How we read updates.
