HomeGamesUpdatesPricingMethodology
Steam News23 May 20261mo ago

(v1.1.0) Big Ascension Patch, and Other Buffs and Fixes!

This is the first pass at making Ascension more rewarding. If you have any other ideas or feedback, let me know. When you Ascend you now gain +25 PP per ascension rank, instead of +10 PP.

Full notes

Full Dwarf Eats Mountain update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions6 changes1 removal
  • Gameplay
  • Balance
  • Fixes
addedAdded new T6 prestige upgrade: Ascended Gold Cache - "Start the game with +25,000 gold per rank. You can buy this upgrade 1 time per Ascension rank.".
addedAdded new T6 prestige upgrade: Endless Mithril Fortune - "Increases Mithril-Luck of all dwarves by +2. You can buy this upgrade 2 times per Ascension rank.".
addedAdded new T6 prestige upgrade: Ancestral Halls - "After you Ascend you start with the following prestige upgrades already unlocked: Tier 1: Manufactorum and Spelunker's Guild. Tier 2: Geode Sanctum and Meadhall. Tier 3: Shrine.".
changedAscended Soul Cache now gives 2 souls per rank instead of 1.
changedAscended Mithril Cache now gives 6 mithril per rank instead of 3.
changedEndless Conquest gives +0.25% damage and +0.10% per ascension rank, instead of +0.15% and +0.05%.

Dwarf Eats Mountain changes

addedAdded new T6 prestige upgrade: Ascended Gold Cache - "Start the game with +25,000 gold per rank. You can buy this upgrade 1 time per Ascension rank.".
addedAdded new T6 prestige upgrade: Endless Mithril Fortune - "Increases Mithril-Luck of all dwarves by +2. You can buy this upgrade 2 times per Ascension rank.".
addedAdded new T6 prestige upgrade: Ancestral Halls - "After you Ascend you start with the following prestige upgrades already unlocked: Tier 1: Manufactorum and Spelunker's Guild. Tier 2: Geode Sanctum and Meadhall. Tier 3: Shrine.".
changedAscended Soul Cache now gives 2 souls per rank instead of 1.
changedAscended Mithril Cache now gives 6 mithril per rank instead of 3.

This is the first pass at making Ascension more rewarding. If you have any other ideas or feedback, let me know.

  • When you Ascend you now gain +25 PP per ascension rank, instead of +10 PP.

  • Added new T6 prestige upgrade: Ascended Gold Cache - "Start the game with +25,000 gold per rank. You can buy this upgrade 1 time per Ascension rank.".

  • Added new T6 prestige upgrade: Endless Mithril Fortune - "Increases Mithril-Luck of all dwarves by +2. You can buy this upgrade 2 times per Ascension rank.".

  • Added new T6 prestige upgrade

    Ancestral Halls - "After you Ascend you start with the following prestige upgrades already unlocked: Tier 1: Manufactorum and Spelunker's Guild.

    Tier 2

    Geode Sanctum and Meadhall.

    Tier 3

    Shrine.".

  • Ascended Soul Cache now gives 2 souls per rank instead of 1.

  • Ascended Mithril Cache now gives 6 mithril per rank instead of 3.

  • Endless Conquest gives +0.25% damage and +0.10% per ascension rank, instead of +0.15% and +0.05%.

  • The 6 unit specific endless upgrades now give +5% damage per rank instead of +3%.

  • Golden World now makes all ores worth 0.30% more gold and +0.25% per ascension rank, instead of 0.25% and +0.15%.

  • Nauglamir T5 artifact (obtained from Triple Seal Gate) now has a new Passive effect: "Whenever you gain PP from eating a mountain, you have 50% chance to gain double the amount.".

  • Slightly buffed Mithril-Luck stat.

  • Buffed Mithril Pickaxes and added 3 more tiers.

  • Buffed Thunderboom Tips and added 3 more tiers.

  • Added hotkey "I" for Alchemy ritual. (I'm also looking into adding a "hotbar", where you can see all the ritual hotkeys and their current cooldowns!)

  • Made Alchemy increase its mithril cost every 25 uses instead of every 20.

  • Slightly buffed the chance of getting T5 artifacts with Treasure Hunters and Alchemy.

  • Made ore clicking feel better (it no longer goes on CD when there is no ore within range)

  • Made Great Maw collision box a bit bigger in hopes to prevent artifacts sometimes getting stuck right next to it.

  • Fixed Forge Artifact sometimes failing even though there were still T5 artifacts go give.

  • Fixed Tier 4 Runes obtained from Great Grom Altar from disappearing after reloading the game.

  • Fixed Great Mother Altar Tier 3 incorrectly affecting some costs.

  • Fixed Gorilla Arms not counting Cyberdwarf tier for its chance.

  • Fixed Denbreaker upgrades sometimes incorrectly affecting one unit more than others.

  • Fixed boss mountain sprites sometimes persisting too long.

Source

Steam News / 23 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.