Full notes
Full Dwarf Eats Mountain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Dwarf Eats Mountain changes
Dragon and Balrogg bosses no longer cause a "game over" and force you to prestige if you fail to beat them, instead they allow you to carry on just like Goblin King and Golem. This was done because I believe it no longer serves the intended purpose I initially envisioned and it only made the game less fun.
Buffed Great Duke Cannon base damage by 20.
Buffed Artillery Mastery scaling.
Buffed Air Strike scaling and doubled the bonus from Nuclear Research and Gyrocopters.
Slightly reduced gold costs of Great Duke Cannon upgrades.
Buffed POWER OVERWHELMING by +0.5 damage per tier.
Buffed C.L.U.S.T.E.R.P.I.C.K. and added another 2 tiers to it.
Buffed MEGAPICK base damage and scaling with miners.
Fixed Key Master sometimes not applying properly to Den drop chance.
Fixed Triune Prism sometimes not properly counting Stonecallers.
Fixed Laser Cannons incorrectly rounding their cooldown.
Fixed artifacts displaying English non-localized names in the hover-over tooltip.
Fixed Sanctification ritual not properly updating and saving its costs
Fixed Enchant Primal Power and Zealous Fury to display correct warning message.
Fixed being able to use ritual hotkeys before the rituals were unlocked
Fixed Laser Cannons and Great Duke Cannons losing their mithril cost after reload.
More buffs and fixes to follow. I also plan to make Ascension more rewarding. Plus various QoL stuff you guys suggested, and more.
Source
Changelog.gg summarizes and formats this update. How we read updates.
