Full notes
Full Dwarf Eats Mountain update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Dwarf Eats Mountain changes
Added ability to SHIFT + CLICK on dwarf unit or upgrade to buy it up to 3 times at once.
Added ability to CTRL + SHIFT + CLICK to buy an entire row of prestige upgrades (automatically spending all PP from left to right).
Added a new T6 prestige upgrade: Foundations of Stone - "-Rank 1: You start the game with all non-prestige buildings already constructed. -Rank 2: Ctrl + Shift + Click any dwarf hire button to instantly buy all free units across all buildings at once. Requires Ascension Rank 1.".
Added a new T6 prestige upgrade: Primordial Hunger - "Every time you consume a mountain after level 100, you have +2% chance to gain +1 PP. Additionally, when reaching The Great World Spire, the event now starts automatically after 10 seconds. You can buy this upgrade 2 times per Ascension rank.".
Buffed Massive Balls crit-damage-multiplier.
Buffed Wrecking Ball falling damage multiplier by flat +10% per tier and den damage multiplier by flat +5% per tier.
Buffed Artillery Mastery from 0.4/0.8/1.2/1.6% to 0.6/1.2/1.8/2.5% damage per specialist.
Buffed Air Strike chance from 2.0/2.5/3.0/3.5/4.0/4.5/5.0/6.0% to 4.0/5.0/6.0/7.0/8.0/9.0/10.0/12.0% and increased rocket count from 2-6 to 3-6.
Reduced the gold and mithril cost of Nuclear Research.
Reduced the gold and mithril cost of Air Strike.
Reduced the early mithril cost of Wrecking Ball.
Added number formatting to the Stats panel, which also prevents them from being cut off when massive.
Slightly buffed WindBomb power and radius, and doubled how much force it gains from I'm A Power Load.
Megapick now always hits both dens and mountain together.
Fixed prestiging very rarely deleting the save file on some systems. Hopefully. This was a very tough and frustrating bug to crack. I'm very sorry if you lost progress because of it, but if you wish, one of our lovely community members on the discord can help you get faster on the mountain eating horse by sharing a save file.
Fixed GPM Session Average and GPM Whole Run Average not properly refreshing/retaining after game reload.
Fixed prestige upgrades sometimes not applying or double-applying after game reload. This could've have indirectly buffed or nerfed some units.
Fixed the issue where if you had 0 spendable PP and reloaded the game during the prestige screen, the prestige screen would not reopen and you'd lose all the prestige bonuses.
Fixed Sound sometimes playing even when muted.
Fixed spelunker's PP base odds reduction resetting after game reload.
Total ore count now also displays ore count without ores carried by runners.
Fixed some late game Big Number issues, where damage could be displayed as 0 or 1.
Fixed and improved various texts and localizations.
Optimized saving/loading the game, which should make it faster in the very late game.
Other tweaks and fixes.
Source
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