Full notes
Full Dusky Depths update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
Dusky Depths changes
Hey everyone,
The Steam Nextfest is coming up and thus we have prepared a brand new demo version of Dusky Depths for you to play!
You can download the demo on our Steam page.
We've made a lot of changes, both minor and major, since the playtest in december. If you have participated in the playtest, you will find many bugfixes, performance improvements, quality of life improvements, UI refinements and more.
Here's a short list of the highlights:
The Map screen is now available
The UI scaling can now be adjusted
By default, the HUD is now a bit less cluttered
Additional HUD customization options have been added
Several UI icons have been changed for more clarity
The design of several friendly objects in the world has been revamped
Color correction has been implemented, giving the game a more interesting look
Framerate stuttering has been significantly reduced
... and many more changes!
Additionally, we have prepared a brand new trailer for the Nextfest. Check it out!
As Dusky Depths is still in development, we are still open to any kind of feedback from the players. Join our Discord or just comment under this article, we will definitely read it!
👉 Discord
👉 Twitter (We're posting some exclusives there from time to time!)
EDIT
We forgot to tell you about the contents of the demo! This demo contains only a fraction of the content of the full game.
It's limited to
Singleplayer Expedition only
2 predetermined map randomization seeds
2 sectors explorable per run
3 ship loadout presets
A limited amount of items
Source
Changelog.gg summarizes and formats this update. How we read updates.
