Full notes
Full Dunrog update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Fixes
- Performance
Dunrog changes
Features:
Added quiver icon
Added head Wobble toggle in General settings
Added animations to HP and MS bars
Added slowdown when attacking
Added burning effect on camera
Added easter Egg ;>
Added Post-Mortem animation for Player character
Added Torches/Candles/Campfires can by lit by firearrow/rune/potion
Added weapon holders (curretly available only in Dungeons), throw a Weapon into holder (to Store) and punch it (to Retrieve)
Added soul pathfinding to Portal
Corrected Gamepad controlls
Better falloff damage for ranged weapons
Better visibility of damage indicators
Better FOG
Updated Locale
Better loading screen progress indication
New Attack Speed representation in Item Info window
Corrected weapons speeds
More dynamic lights count
Rendering performance optimizations
Fixed:
Loading screen incoming level name
Basic Camera "Free Mode" (F4/F6)
HUB Wall collisions
EQ bugs with highlight frames and Cursor glitching
Source
Changelog.gg summarizes and formats this update. How we read updates.
