What changed
1 fix0 additions2 changes0 removals
- Balance
- Gameplay
- UI and audio
fixedDuplicate spells should no longer appear If there are no more late game skills in skill pool, game will pick a basic red skill instead Fixed softlock when getting a 5 cost skill Fixed incorrect damage forecast when using skills with fixed damage
changedLoot from salvaging a chest will now scale with the trinket's rarity; rarer trinkets will create more loot
changedEnemy: Viper's Glare skill mark duration lowered from 4 battles to 3 Enemy: Sound Bat's Echolocation skill mark duration lowered from 4 battles to 3 Enemy: Treant damage lowered slightly Spell: Aftermath damage lowered from 6 to 5
Aftermath damage6→5↓Aftermath damage decreased, nerfDungeons of Voidria changes
fixedDuplicate spells should no longer appear If there are no more late game skills in skill pool, game will pick a basic red skill instead Fixed softlock when getting a 5 cost skill Fixed incorrect damage forecast when using skills with fixed damage
changedLoot from salvaging a chest will now scale with the trinket's rarity; rarer trinkets will create more loot
changedEnemy: Viper's Glare skill mark duration lowered from 4 battles to 3 Enemy: Sound Bat's Echolocation skill mark duration lowered from 4 battles to 3 Enemy: Treant damage lowered slightly Spell: Aftermath damage lowered from 6 to 5
Duplicate spells should no longer appear If there are no more late game skills in skill pool, game will pick a basic red skill instead Fixed softlock when getting a 5 cost skill Fixed incorrect damage forecast when using skills with fixed damage
Loot from salvaging a chest will now scale with the trinket's rarity; rarer trinkets will create more loot
Enemy: Viper's Glare skill mark duration lowered from 4 battles to 3 Enemy: Sound Bat's Echolocation skill mark duration lowered from 4 battles to 3 Enemy: Treant damage lowered slightly Spell: Aftermath damage lowered from 6 to 5