Full notes
Full Dungeons of Voidria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Maps
- Balance
Dungeons of Voidria changes
Happy New Year everyone!
The final area is finally here! Hopefully it'll pose an engaging challenge and add a climatic finish to your runs! There are also many balancing changes aimed to smooth out and improve the overall experience.
The next patch will add ways modify the difficulty of runs, and new playable characters! With the new playable characters, I'm also planning to rework the levelling up system. Each playable character will have their own levels and unlockables. However, I'd like to post the next update to the game within about a month, so I may split the reworking of the level up system to a separate patch depending on how the development goes. Stay tuned!
Thanks again to everyone who gave feedback and reported bugs, and thanks for playing! Toblue
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v0.89 Patch notes
New Additions and Changes
Added the final area! Added 4 new enemies. Added the final boss.
Defeating the final boss now drops a Core Shard (up to 4), currently unused, uses will come very soon!
This one's a slightly bold change! You can now have up to 12 equipped skills. A new button has been added (only visible when you have 7+ skills) to let you swap between two sets of 6 skills, default hotkey is Spacebar (can be rebinded). Most of the time, due to limited skills, your tactics each battle doesn't vary much. This change intends to diversify your tactics. This will also increase your chances of finding synergy skills and may end up being a little overpowered, so please let me know what you think! I may reduce the max equipped skills to something like 9 to compromise.
Improvements and changes to dungeon generation. Floors are slightly shorter. Compulsory enemies on boss floors reduced by 1. This aims to shorten runs slightly, since the final area is added now. Number of items, gold and traps per floor balanced accordingly.
Balancing and Minor Changes
Enemies' Current Stun bonus after being stunned now scales with floor (35% for Area1, then +5% for each area above).
Area3 enemies' SV increased slightly, base stun lowered slightly. These changes aim to make Area3 enemies easier to stun initially, but harder to chain stun. By Area3, the player should have a wider range of strategies available, and this hopes to encourage a change of tactics in regards to countering enemy's skills, rather than forcing player to stun whenever possible.
Added an option to enable VSync (now on by default)
Added 10 new Tellie tips, mostly with tips that explain effects of luck
Floor 7 will no longer be guaranteed to have a Duo Skill room
Skill packages added per run reverted from 1 to 2
After interacting with Chests, Spell Monuments and Interactable structures, they can now be destroyed by colliding with them. This is in case they obstruct pathways/items.
Trinkets offered by the Trinket Booth will now have the same rarity
Keeper rooms are now unlocked upon reaching floor 10 instead
Exp bonus from enabling "Expanded Enemy Skills" and "Enemy Passives" increased
Hidden pickups' quantity increased by 1 (except for Golden Apples)
Hidden gold value increased
Health Cores (spawned under enemies) heal reduced from 12% to 10% of Max HP
Health Cores (spawned in Keeper Rooms) heal reduced from 15% to 12% of Max HP
Added a message for "Area Clear", and a run score bonus for clearing areas
Sprites for "Remove buff" and "Remove debuff" trap updated
Improved the hotkey rebind system, conflicting hotkeys
Source
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