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Steam News15 November 20257mo ago

Updates to v1.1.4

Death animations on some enemies based on the type of attack that killed them! Note that not all enemies have this yet, the animators are currently working on this. This is most notably seen on the zombie enemies!

Full notes

Full Dungeons of Alethrion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedDeath animations on some enemies based on the type of attack that killed them! Note that not all enemies have this yet, the animators are currently working on this. This is most notably seen on the zombie enemies! You can also seem some types on the wisp enemies.
addedNew candle item! This is a permanent item like the holy water that has a cooldown. It shoots out fire in a circle around you, which may burn foes. This is found in normal green chests.
addedNew (much needed) game over screens for individual players in 2-player mode. This is for when they run out of lives and are not yet revived by a fairy, but the other player is still alive.
changedUpdated the green chests to hold these four items of equal chance: health potion, magic potion, candle, and boomerang.
addedDisabled being able to drop an item if it's in a cooldown state (holy water item, new candle item)
fixedIf a player died but leveled up in that death state, there was a chance they'd be stuck. Now it's fixed!

Dungeons of Alethrion changes

changedDeath animations on some enemies based on the type of attack that killed them! Note that not all enemies have this yet, the animators are currently working on this. This is most notably seen on the zombie enemies! You can also seem some types on the wisp enemies.
addedNew candle item! This is a permanent item like the holy water that has a cooldown. It shoots out fire in a circle around you, which may burn foes. This is found in normal green chests.
addedNew (much needed) game over screens for individual players in 2-player mode. This is for when they run out of lives and are not yet revived by a fairy, but the other player is still alive.
changedUpdated the green chests to hold these four items of equal chance: health potion, magic potion, candle, and boomerang.
addedDisabled being able to drop an item if it's in a cooldown state (holy water item, new candle item)
  • Death animations on some enemies based on the type of attack that killed them! Note that not all enemies have this yet, the animators are currently working on this. This is most notably seen on the zombie enemies! You can also seem some types on the wisp enemies.

  • New candle item! This is a permanent item like the holy water that has a cooldown. It shoots out fire in a circle around you, which may burn foes. This is found in normal green chests.

  • Animated cameras! This makes everything feel nicer, and is in 1-player and 2-player mode.

  • Spike traps are now randomized, they don't all go at the exact same time anymore.

  • On level up in 2-player mode it now shows which player has leveled up on the screen

  • Elder Gargoyle laughs on the game over screen

  • New (much needed) game over screens for individual players in 2-player mode. This is for when they run out of lives and are not yet revived by a fairy, but the other player is still alive.

  • Updated the green chests to hold these four items of equal chance: health potion, magic potion, candle, and boomerang.

  • Disabled being able to drop an item if it's in a cooldown state (holy water item, new candle item)

  • Nerfed Gaya a bit with dropping the vine meter a bit more on vines she creates while moving, and also the vine meter generates a tiny bit slower.

  • Lots of other small quality of life changes

Big Bugs Squashed!

  • If a player died but leveled up in that death state, there was a chance they'd be stuck. Now it's fixed!

  • In 2-player mode if both players leveled up at the exact same frame, it would cause some conflict with states and viewing the skills. Now it's fixed!

  • In 2-player mode if p1 died while p2 was down the stairs already, p2 would have a broken camera. Now it's fixed!

  • Apologies for that last bug, it's been around for too long and messed with some great 2-player games. It took me a while to track down, then I ended up redoing how the cameras worked so it's nicer overall now.

Source

Steam News / 15 November 2025

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