Full notes
Full Dungeons of Alethrion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Dungeons of Alethrion changes
Added new reusable Holy Water item, with a new cooldown system to go along with it
Added new Immunity skill, reduces the length of time the player is poisoned for
Chests appear darker/faded when opened to indicate they're already used
Vito levels up a bit faster
Flame curse circle sound fx no longer plays on the Game Over screen
Greed leech curse updated to be more helpful: +2 treasure / -1 health every 5 seconds -> +3 treasure / -1 health every 6 seconds
- Updated red double chest item spawn ratesremoved the big epic potion, and reduced boomerang drops from it, added in new holy water item
Rare drop for Elder Gargoyle is the new holy water item
Adjusted boss scaling to have slightly higher health based on player level, and added skill scaling to the boss health in 2p mode
Increased enemy spawn rates a bit as you get deeper
Source
Changelog.gg summarizes and formats this update. How we read updates.
