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Latest Dungeonborne Settlement updates
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- Dungeonborne Settlement
Resource Cap System Updated
Previously, when the stored resources exceeded the maximum limit, the amount was forcibly reduced to the limit. This caused inconvenience, as players had to make multiple withdrawals from the bank if they had a large am…
Announcement4 changesGameplay - Dungeonborne Settlement
Small Farm and Special Meal Feature Added
To help you play Hard Mode more efficiently, a new feature has been added to the right side of the settlement where you can offer special meals to adventurers or guards to enhance their abilities. Special meals provide…
Announcement2 changesGameplayUI/audio - Dungeonborne Settlement
The maximum level has increased, and the game has been updated
Thank you for waiting. 💦 You can now play in Hard Mode dungeons beyond level 1000, as the maximum level has been raised. From level 1000 onward, dungeon monsters gain individual abilities, and these abilities grow stro…
Announcement3 changes1 numericBalance - Dungeonborne Settlement
The resource acquisition system has been simplified
Previously, resources first piled up in the dungeon and had to be carried by porters before they could be used, which caused a lot of stress for players. 💦 We wanted to give the feeling that not only adventurers but al…
Store2 changesGameplay - Dungeonborne Settlement
A defense battle with the bandits has been added
Thank you for waiting.💦 Now you can use the bandit defense mini‑game to the left of your settlement. As the bandits’ level increases, bandits with different attack types are added one by one, and they generate faster a…
Announcement2 changesGameplayBalance - Dungeonborne Settlement
The cost of equipment crafting at the Smithy has been reduced
The Orb and Crystal cost to craft equipment at the Smithy felt a bit excessive 💦 The goal was to let you obtain gear more easily without clearing dungeons, but it ended up becoming too much of a burden. Crystal costs h…
Announcement2 changesGameplay - Dungeonborne Settlement
Gear Crafting and Tactic+ Bonuses Now Available
Players mentioned that simply raising Attack and Defense when upgrading wasn’t enough 😞 So now, at +10 enhancement you get a random Tactic effect +1, and at +15 enhancement you get Tactic +2. The Tactic must be at leas…
Announcement3 changesBalanceGameplay - Dungeonborne Settlement
Porter-related upgrades have been expanded.
Upgrades to hire extra porters, increase their movement speed, and expand total resource storage have been added. 😊 These are limited to 10 upgrades each—not unlimited. They consume orb resources and help you transfer…
Announcement4 changesGameplay - Dungeonborne Settlement
Fixed issue where multiple gear items could be equipped
This might sound like an excuse, but when my precious friend—the script—doesn't go the way I expected, I feel really sad 😢 I test it over and over 😢 And yes, it's truly an excuse, because it’s my script. I want to apo…
Store3 changesFixUI/audio - Dungeonborne Settlement
Gear enhancement has been increased to a maximum of +15.
+10 gear can be obtained by anyone using only common resources. From +11 onward, special resources are required, and the enhancement gain increases significantly compared to before. (I haven’t decided on the resource na…
Announcement2 changes1 numericUI/audio - Dungeonborne Settlement
The Equipment Inventory feature has been added and the game has changed a bit.
Thank you for waiting 💦 I think development slowed down a bit because I was working part‑time to fund it💦 With the Equipment Inventory added, dungeon rewards no longer equip immediately but instead go to the inventory…
Store9 changesBalanceGameplay - Dungeonborne Settlement
Fixed an issue where the player adventurer would stop moving
While playing in Hard Mode, after defeating a monster in the dungeon, the adventurer mistakenly thought they were still in battle with three enemies, so they didn’t move and tried to attack enemies that were out of rang…
Announcement1 changeGameplay - Dungeonborne Settlement
Hard Mode Dungeon is now available.
Thank you for waiting 💦 Hard Mode can only be explored by the main adventurer, and auto-repeat is available. Up to 3 enemies attack the adventurer, and a boss appears at the end of each floor. (Boss monsters have highe…
Announcement1 changeGameplay - Dungeonborne Settlement
Support Adventurers Added + Some System Changes
Support adventurers have finally been added. Thank you so much for your patience 💦 You can add up to 3 support adventurers by upgrading the inn. They automatically return to dungeon exploration after fully recovering t…
Announcement3 changesFixGameplay - Dungeonborne Settlement
I'm currently working on support adventurers who explore dungeons individually
I'm currently working on support adventurers who explore dungeons individually. They won’t explore with you, but will automatically recover health at the inn and explore dungeons. As the inn is upgraded, one support adv…
Announcement4 changesBalanceGameplay - Dungeonborne Settlement
The screen size adjustment feature has been added.
You can now choose between Full Screen, Windowed Mode, and Borderless Window from the settings menu. Thank you for your patience. 😊
Announcement

