Full notes
Full Dungeon Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Server
Hey dungeon builders,
We're super happy to let you know that v1.3 is out now, featuring tavern additions and mechanics, new research nodes, and new objects!
But that's not all: we've also been cooking a DLC for you — Necropolis Rising is available now! 🥳
Patch Notes – V1.3
NEW
Panic AI: Heroes now panic when their health/energy drops below certain thresholds and/or when they get hit. This influences their behaviour (panic-buying potions or leaving the dungeon) and is designed to address complaints about AI feeling incoherent.
Class unlock system: Every 5 in-game days, a new hero class is unlocked and added to the spawn pool:
Default: Warrior
Day 5: Ranger
Day 10: Ice Mage & Fire Mage
Day 15: Priest
Day 20: Rogue
Objects:
Ale Dispenser: An ale vendor for heroes. Ale caps panic at 80%, ensuring heroes won’t panic and leave the dungeon.
Goblin Bar: A place for heroes to gather, drink ale, and rest.
FIXES & IMPROVEMENTS
UI/UX improvements and fixes
Fixed hero satisfaction not displaying properly
Fixed missing localizations
Removed prompts asking players to "click to kill" the loot goblin
General AI bug fixes
Fixed issues with the Greed ability
Welcome to the Necropolis!
A dark power stirs beneath the stone and ash. The Necropolis has awakened.
Necropolis Rising expands your Dungeon Tycoons experience with a new death-forged realm, a powerful new class, and a bunch of new content. Shape your legacy in the land of bone and shadow!
Dungeon Tycoon Necropolis Rising We truly hope you enjoy this DLC, and we can’t wait to hear your first impressions here on Steam or in our Discord server. Thank you for your support! 💌
And finally, here’s the updated roadmap:
Source
Changelog.gg summarizes and formats this update. How we read updates.
