Full notes
Full Dungeon Tycoon update
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Repeated intro
Hello everyone!
What changed
- Fixes
- Events
- Balance
- UI and audio
- Gameplay
We're back with version 1.0.7. We keep on reading your feedback and fixing different issues, so just like everytime, thank you all! Should you have further feedback, we're of course very happy to read it. For now, please find the full patchnote just here :
Update 1.0.7 changelog
Bugfixes
Fixed bug when heroes would enter the dungeon even if they don't have enough money
Fixed bug where skeleton raid skeletons would not open the door
Fixed Satisfaction impact in rooms not getting loaded
Fixed a bug where Skeletons from the raid event were not getting into the dungeon
Fixed a bug where the Level up achievement was not properly granted
Fixed a bug where heroes behaved like their inventory was full when it wasn't
Balancing
Rebirth stone now has unlimited capacity
Enhanced totems now give 15% stronger buffs
Potion dispensers are now reusable
UI improvements for respawn pedestals/spawners
Quality of Life/Other changes
Difficulty levels on new game panel now have tooltips to indicate what they change
When a boss is unlocked monster limit will be increased by one
"Go to" button for monsters when you click on "assigned" indicator
Assign monster tip is now more readable
Enhanced totems now preview the enhancement
Camera fixes
Chest loot distribution reworked to be more understandable
Unlock realm button can now be found on research panel
General improvements to hero AI
General UI Improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
