HomeGamesUpdatesPricingMethodology
Steam News14 May 20242y ago

Dev Diary #3 - Hero Groups, New Content, and End-Game

Hello, dungeon builders! It’s been a while since our last update, but we’ve been hard at work adding new features and improvements.

Full notes

Full Dungeon Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, dungeon builders! It’s been a while since our last update, but we’ve been hard at work adding new features and improvements. Here’s a glimpse at what we’ve been up to:

What changed

0 fixes7 additions3 changes0 removals
  • Gameplay
  • Balance
  • Events
addedHello, dungeon builders! It’s been a while since our last update, but we’ve been hard at work adding new features and improvements. Here’s a glimpse at what we’ve been up to:
addedHero GroupsWe’ve introduced the ability for your visitors to form parties and take on mightier monsters together! Grouping is a crucial tool for heroes to defeat high-level monsters and bosses. After all, what good is a cool skeleton boss if no one can ever defeat it?
addedHero GroupsSetting up hero groups is straightforward: simply research “Grouping Tables.” These tables serve as meeting points where heroes can rest, bond, and possibly form new parties.
addedHero GroupsWith this new mechanic, dungeon building becomes even more dynamic. Consider researching tavern props and building a tavern inside your dungeon for that extra touch!
addedEnergy SystemHeroes now have energy meters that deplete with each action they take. Exhausted heroes will prioritize exiting your dungeon. To counter this, you can construct camping spots and energy potion dispensers to help heroes recharge.
addedNew Research PerksWe’re expanding our research atlas with new perks that add depth and strategy to gameplay. Here’s a preview of some perks we’ve implemented:

Dungeon Tycoon changes

addedHello, dungeon builders! It’s been a while since our last update, but we’ve been hard at work adding new features and improvements. Here’s a glimpse at what we’ve been up to:
addedWe’ve introduced the ability for your visitors to form parties and take on mightier monsters together! Grouping is a crucial tool for heroes to defeat high-level monsters and bosses. After all, what good is a cool skeleton boss if no one can ever defeat it?
addedSetting up hero groups is straightforward: simply research “Grouping Tables.” These tables serve as meeting points where heroes can rest, bond, and possibly form new parties.
addedWith this new mechanic, dungeon building becomes even more dynamic. Consider researching tavern props and building a tavern inside your dungeon for that extra touch!
addedHeroes now have energy meters that deplete with each action they take. Exhausted heroes will prioritize exiting your dungeon. To counter this, you can construct camping spots and energy potion dispensers to help heroes recharge.

Hero Groups

We’ve introduced the ability for your visitors to form parties and take on mightier monsters together! Grouping is a crucial tool for heroes to defeat high-level monsters and bosses. After all, what good is a cool skeleton boss if no one can ever defeat it?

Setting up hero groups is straightforward: simply research “Grouping Tables.” These tables serve as meeting points where heroes can rest, bond, and possibly form new parties.

With this new mechanic, dungeon building becomes even more dynamic. Consider researching tavern props and building a tavern inside your dungeon for that extra touch!

Energy System

Heroes now have energy meters that deplete with each action they take. Exhausted heroes will prioritize exiting your dungeon. To counter this, you can construct camping spots and energy potion dispensers to help heroes recharge.

New Research Perks

We’re expanding our research atlas with new perks that add depth and strategy to gameplay. Here’s a preview of some perks we’ve implemented:

Boss Door: Unlocks a door only openable by a party.

Elite Monsters: Increases the chance of spawning an elite version of a monster.

Smithing Station: Adds a vendor where heroes can enhance their abilities permanently.

Queue System

Visitors now exhibit more polite behavior. If they notice an object is in use, they’ll queue up to wait their turn.

Legendary Heroes

Designed as end-game content, legendary heroes bring unique challenges and exceptional rewards. These special visitors will evaluate your dungeon’s standards before they visit. Meeting their high expectations will earn you substantial rewards, including unique buildable objects with magical properties.

Stay tuned for more updates! - Dungeon Tycoon dev team.

Source

Steam News / 14 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.