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Steam News27 March 20263mo ago

v0.4.16 Patch Notes — Sound Overhaul & Balance

v0.4.16 Patch Notes — Sound Overhaul & Balance Sound System Overhaul 74 SFX fully replaced with professionally engineered game audio 14 new status effect sounds added (burn, freeze, bleed, stealth, etc.

In this update7

Full notes

Full Dungeon Fortress : Overlord update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition9 changes1 removal
  • UI and audio
  • Maps
  • Balance
  • Gameplay
  • Fixes
  • Performance
changedSound System Overhaul74 SFX fully replaced with professionally engineered game audio
addedSound System Overhaul14 new status effect sounds added (burn, freeze, bleed, stealth, etc.)
changedSound System OverhaulVolume normalized to -14 LUFS across all sound effects
changedNew FeaturesVictory Roadmap Tips — On-screen progress guide showing your path to victory in 4 stages
changedBalance AdjustmentsEnemy Difficulty Increase — Enemy stat growth per level increased by 1.5x, spawn intervals decrease over time
changedBalance AdjustmentsEdict System Rework — Construction edict now gates turrets only; wall/turret upgrade edict refined

Dungeon Fortress : Overlord changes

changed74 SFX fully replaced with professionally engineered game audio
added14 new status effect sounds added (burn, freeze, bleed, stealth, etc.)
changedVolume normalized to -14 LUFS across all sound effects
changedVictory Roadmap Tips — On-screen progress guide showing your path to victory in 4 stages
changedEnemy Difficulty Increase — Enemy stat growth per level increased by 1.5x, spawn intervals decrease over time

v0.4.16 Patch Notes — Sound Overhaul & Balance

Sound System Overhaul

  • 74 SFX fully replaced with professionally engineered game audio

  • 14 new status effect sounds added (burn, freeze, bleed, stealth, etc.)

  • Volume normalized to -14 LUFS across all sound effects

New Features

  • Victory Roadmap Tips — On-screen progress guide showing your path to victory in 4 stages

  • Overlord XP Rework — XP calculation now based on run records (best wave, play time)

Balance Adjustments

  • Enemy Difficulty Increase — Enemy stat growth per level increased by 1.5x, spawn intervals decrease over time

  • Edict System Rework — Construction edict now gates turrets only; wall/turret upgrade edict refined

Bug Fixes

  • Status effect formula corrections based on design specs

  • Effect cleanup and array iteration bugs fixed

  • Steam achievement tracking reliability improved

  • Save system encryption and crash handler stabilized

  • Monster attack particle sizes reduced by 50%

Performance

  • Camera dirty check — tile rendering skipped when camera is stationary (0ms vs 2.5ms)

UI Changes

  • Barricade removed from construction menu

  • Terminology unified across all 14 languages

Source

Steam News / 27 March 2026

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