In this update4
Full notes
Full Dungeon Dwellers update
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What changed
- Gameplay
- Balance
- Performance
- Store
- Fixes
- UI and audio
Dungeon Dwellers changes
I'm back with another update! Smaller one (comparatively), but I think it's really cool.
Update v3.1
Gameplay Tweaks
New Female Player Sprites - Tweaked them to make the skirt look more like a skirt.
New Chainmail Armour Designs - I think these look better than the old ones.
XP Requirements Reduced - I have dropped the total XP needed by 66%. For those curious about the real numbers: 2,046,541 -> 682,180
Removed Speed Penalty - Depending on how full your inventory was, you would see a penalty in terms of your movement speed, stamina burn and regen, along with your attack speed. I have removed the penalties for movement and attack speed. I'll admit; it was a bit cruel making you choose between speed and items. Especially since I'm not very generous with what stacks either.
Low Performance Mode Tweaks - Added a few more things to the list that I either missed, or decided I wanted to add.
Performance Improvements - Noticed a slow down when entering a few shops on my Android test device, so I began investigating. I found out the lighting was causing problems, so I've pulled some lights from scenes, and tweaked how some scenes are lit.
Visual Armour System - Now you can actually SEE the armour the player is wearing. From my testing, it looked pretty good. I'm sure there's a few tweaks that might need to happen, but I felt good enough about where this system is at to push the release.
Deeper Character Customization - With the new Visual Armour system, I was able to add more customization options. So on top of the original ones (Gender, Skin, Hair), I've added a bunch of new ones: Eyes, Jacket, Shirt/Blouse, Pants/Skirt and Shoes. To make room for those buttons, the Character Creation scene was tweaked. It's now 2 stages: Character, and Equipment.
Mobile Mode Tweaks
Changed Position of "Extras Bar" - I've raised the bar so it no longer interferes with Gesture Controls on Mobile devices, and repositioned the Health, Stamina, Enemy Health, and Warning Label to better fit the new layout.
Moved Settings Buttons to Middle of Screen - While testing on my iPhone, I noticed the settings buttons can be covered/cutoff by the Dynamic Island, or similar cutouts and notches. So I've moved the Settings buttons to help keep that from being a problem.
Fixed Interact Icon Scaling - The Icon should be completely centered now.
Bug Fixes
Fixed HitSplat not being centered on Enemy
Fixed Buttons Staying Pressed in Character Creation
Fixed Lighting Occlusion Layers on Corner Wedges
Fixed Potion Timers not Showing
Fixed Being Unable to Leave Certain Scenes
Fixed Trees and Rocks being clickable from anywhere on screen
Fixed Continue Button saying "Start" Instead
Fixed Return Button not working in Pause Menu Save Scene
Fixed Some Settings not Applying
Fixed Smithing not automatically switching between using Bars and Ores
Fixed Icon Scaling in Sell Chests
Fixed Icon Scaling in Overlay
Status Update
I am quickly running out of ideas for this game. I'm building ideas faster than I'm generating them, so that means I'm going to slow down the updates. Bug Fixes will still happen, and new features will be added, but just not at the breakneck pace I've been doing things. This is for 2 reasons mainly. The first is like I said; I'm running out of ideas. The second is for my health. I haven't taken a day off, aside from holidays, since June. Yes, that means I've been working weekends. I'm hoping if I slow down my expectations for development, it'll keep me from burning myself out. Which, I kind of have already.
Update v3.0 almost killed me, and took away a lot of my passion for building this game too. I mean, working 16-17 hour days, for 12 days straight is a lot to ask. So I'm going to step away from development for a bit and work on marketing and advertising the game.
THIS GAME IS NOT ABANDONED. I do want to make that very clear. I am still going to be developing this game, the updates just won't be as frequent.
Source
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