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Steam News27 June 20251y ago

Update v1.3

Oh, it's been way too long since I've written one of these. Let's see how I do. Update v1.3 System Changes Field Guide Updates - Added a new entry for Movement, updated the Combat Controls page, and PlayerBar Info.

In this update3

Full notes

Full Dungeon Dwellers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Events
addedSystem ChangesField Guide Updates - Added a new entry for Movement, updated the Combat Controls page, and PlayerBar Info.
fixedSystem ChangesCode Cleanup - A bit of spring cleaning in the summer. Fixed several warnings inside the Editor, Sturdier Materials perk is now a Floored Float instead of Integer Division, Lantern Flicker is now a Float instead of an Integer.
addedSystem ChangesUpdated SFX System - A new Tile Based system, built on top of the idea that I used inside Boss Dungeons. But now, it's across the whole game. So you'll actually hear when you step onto the Path in the Town Square, or when you cross over from the Beach to the Grass in the Tutorial.
addedGameplay ChangesThe Tutorial - The big new feature of this update. The Tutorial. It's quick, simple, but helps give you direction inside the game. It'll teach you about Mining and Smithing, Woodcutting and Crafting, and a very basic entry to Combat. It's designed to get you in and playing quickly, without overloading you with information.
changedGameplay ChangesQuests - The Tutorial is the only place that has Quests at the moment, but the system is now in place for the next update (v1.4), to bring the full feature to life. I have some big plans for Quests, and they were just too big to share it with the Tutorial.
changedGameplay ChangesAnimated Warning Label - When building the Quest Alerts, I realized I could animate them. So I did, and I loved it. So now the Warning Label is animated too. It'll Expand when a message is appearing, and shrink when it's disappearing.

Dungeon Dwellers changes

addedField Guide Updates - Added a new entry for Movement, updated the Combat Controls page, and PlayerBar Info.
fixedCode Cleanup - A bit of spring cleaning in the summer. Fixed several warnings inside the Editor, Sturdier Materials perk is now a Floored Float instead of Integer Division, Lantern Flicker is now a Float instead of an Integer.
addedUpdated SFX System - A new Tile Based system, built on top of the idea that I used inside Boss Dungeons. But now, it's across the whole game. So you'll actually hear when you step onto the Path in the Town Square, or when you cross over from the Beach to the Grass in the Tutorial.
addedThe Tutorial - The big new feature of this update. The Tutorial. It's quick, simple, but helps give you direction inside the game. It'll teach you about Mining and Smithing, Woodcutting and Crafting, and a very basic entry to Combat. It's designed to get you in and playing quickly, without overloading you with information.
changedQuests - The Tutorial is the only place that has Quests at the moment, but the system is now in place for the next update (v1.4), to bring the full feature to life. I have some big plans for Quests, and they were just too big to share it with the Tutorial.

Oh, it's been way too long since I've written one of these. Let's see how I do.

Update v1.3

System Changes

Field Guide Updates - Added a new entry for Movement, updated the Combat Controls page, and PlayerBar Info.

Code Cleanup - A bit of spring cleaning in the summer. Fixed several warnings inside the Editor, Sturdier Materials perk is now a Floored Float instead of Integer Division, Lantern Flicker is now a Float instead of an Integer.

Updated SFX System - A new Tile Based system, built on top of the idea that I used inside Boss Dungeons. But now, it's across the whole game. So you'll actually hear when you step onto the Path in the Town Square, or when you cross over from the Beach to the Grass in the Tutorial.

Gameplay Changes

The Tutorial - The big new feature of this update. The Tutorial. It's quick, simple, but helps give you direction inside the game. It'll teach you about Mining and Smithing, Woodcutting and Crafting, and a very basic entry to Combat. It's designed to get you in and playing quickly, without overloading you with information.

Quests - The Tutorial is the only place that has Quests at the moment, but the system is now in place for the next update (v1.4), to bring the full feature to life. I have some big plans for Quests, and they were just too big to share it with the Tutorial.

Animated Warning Label - When building the Quest Alerts, I realized I could animate them. So I did, and I loved it. So now the Warning Label is animated too. It'll Expand when a message is appearing, and shrink when it's disappearing.

New Interaction Icon - Since the Tutorial also added Conversations (May get expanded in an update after the v1.5 update) I had to add a new icon for interaction in the PlayerBar. It's a simple little Chat Bubble, so it should be easily identified.

Bug Fixes

Fixed Bug with Mobs only spawning with Staffs

Walk/Sprint SFX Stop when Player Stops Moving

Walk/Sprint SFX Respect SFX setting

Steam Summer Sale

I wasn't able to partake in the Steam Summer Sale. My game wasn't released early enough, so I've had to sit this one out. That being said, I am planning my own little sale soon as a makeup for missing the Summer Sale. I'll post more about that once I get a better idea on the plan. So until then, apologies for missing out on this sale, but I'll try and make it up to everyone in the somewhat near future.

Source

Steam News / 27 June 2025

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