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Full Dungeon Defenders II update
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What changed
- Gameplay
- Fixes
- Maps
- UI and audio
- Balance
- Store
Dungeon Defenders II changes
Bug Fixes
Fixed an issue where lobbies would become bugged, letting you walk through spawn barriers, never start the match, etc.
Fixed an issue where you'd get stuck on a loading screen if other player(s) readied up before you finished loading after retrying.
Fixed Auto Ready not disabling itself after the match has ended (was requiring you to press G once to cancel it, and a second time to move on).
Fixed an issue where you'd sometimes lose all air strafing abilities after an assassin pounced on you.
Fixed the Summary screen sometimes not appearing after a map completion.
Fixed an issue where party members would sometimes get split up when going to the next map.
Fixed an issue where console players were unable to search in the Find My Item UI.
Fixed a bug where extended stats for items with a roll over 100% were showing as 1%.
Pylon Shards now correctly emit their buffs from all nodes on a tower.
Ungilded shards in the shard vault are now reset properly upon an Ancient Power.
Added Templar shards to Survival bags.
Fixed Water Set description.
Fixed Golden Blessing Damage % not working.
Fixed Divine Relic procing Hero damage effects.
Quality of Life
Find My Item's tooltip is now clamped to the side of the Find My Item UI, resolving issues on higher and stretched resolutions.
Camera on controller when placing defenses now respects your default camera settings.
You can now disenchant shards directly from the shard vault, and sell inventory items directly from the vault too (no more exiting and re-opening the vault for inventory management).
+10 in the Ascension tab has been replaced with +100, and +100 has been replaced with MAX — MAX will fill the selected skill to its max level (or spend all available points into it).
You can now buy and list items in player shops during the combat phase.
Added Controller Hot-Swapping for PC — allowing seamless swapping between keyboard and controller without flipping any toggles.
Host & Party
Added "Give Host" to the pause menu context dropdown.
Added a "YOU are now host" popup when given host.
Host permission rewrite to hopefully persist across sessions.
Balance
Added a 5 second cooldown to Malthius' Heal ability.
Source
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