In this update1
Full notes
Full Dungeon Defenders II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- Store
- UI and audio
- Maps
Dungeon Defenders II changes
Bug Fixes
Fixed Elemental Rumble weekly challenges awarding incorrect armor and stones.
Corrected the names of the golden and poison Orcs and Mages in Elemental Rumble.
Fixed stone drop rates for the poison and gold elements on Normal and Hard difficulty.
Added Poison and Golden counter passives.
Fixed shard descriptions for Golden Reckoning, Gilded Bane, Lingering Luxury, Executing Smite, and Aegis Aid.
Fixed the weapons and flair on the Aquarian skin.
Fixed Midas Trap damaging other defenses.
Fixed the Midas Trap shard description to read "Golden Duration" instead of "Gilded Duration."
Fixed Templar's defense crit chance and damage passives.
Fixed Templar's Overheal passive to grant the correct amount of overhealth.
Fixed the Templar icon missing from swords and axes for valid heroes.
Fixed Combat Conditioning having more upgrades than intended.
Fixed the Golden Knight tooltip showing a stun duration of 0 seconds.
Fixed ranged enemies targeting the head of the Golden Knight.
Fixed both new Promenade maps not working on Xbox.
Fixed a node issue that caused an incorrect DU count.
Fixed Goblin Siege Rollers teleporting backward into the spawn.
DU is once again split evenly between all players (the Mana Shortfall fix is still in place).
Attempted a fix for host privileges not carrying over between replays and other map transitions.
Fixed the build phase being able to start before the previous combat phase finished.
Fixed a crash related to the material and shard vault.
Removed the non-functional "Rejoin last match?" pop-up.
Set an end time for the Defender Pass.
Fixed an issue where Endless boss waves would not end when the boss died.
We will push the same hotfix for consoles tomorrow.
Source
Changelog.gg summarizes and formats this update. How we read updates.
