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Full Dungeon Defenders: Awakened update
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Repeated intro
Greetings Defenders,
What changed
- Maps
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
Dungeon Defenders: Awakened changes
We’ve rolled out a new update focused on bug fixes, balance adjustments, and improvements across towers, loot, and maps. This patch also introduces updates to the Map of the Week, along with some fixes to Wyvern behavior and fused item passives. Check out the full details below.
Map of the Week
This week’s Map of the Week is Tornado Highlands.
Campaign
Completing the map on Nightmare or Massacre awards double Rune drops.
Survival / Mixed Mode
Requires Rifted Mode to be enabled.
Nightmare Rewards:
Fused Primitive Armor
Fused Crystal Polearm
Goblin Gearling (both variants)
Massacre Rewards:
The Arcanist Boots
Goblin Gearling (both variants)
Fused Ragnarok
Pure Strategy
Requires Rifted Mode to be enabled.
Nightmare Rewards:
Leftover Peace Offering
Tower Little Wizard
Fused Primitive Armor
Massacre Rewards:
Leftover Peace Offering
Tower Little Wizard
Fused Nature’s Wrath
Loot Table Updates
The following passives in the Fused accessory pool now appear more frequently, with their quality weight increased to 66 (up from 60):
% Armor (Upgrade)
% Damage (Upgrade)
Tower Health
Tower Range
Tower Damage
Tower Rate
Tower Updates
Deadly Striker Tower
Rune cooldown reduced to 0.5 seconds, down from 1 second.
Wisp Den
Base damage increased to 220, up from 200.
Damage Hero Stat Scalar increased to 1.55, up from 1.5.
Rune explosion radius decreased to 300, down from 500.
Bug Fixes
Fixed an issue where Golden Flops A Lot rolled with Hero passives instead of the Tower Weapon passive pool.
Fixed an issue where Fused Paddy’s Lucky Cap rolled with regular passives instead of the Fused accessory pool.
Fixed an issue where Wyverns were not appearing on the Promenade lane billboards.
Fixed an issue causing Wyverns to get stuck in the north flying lane.
Fixed an issue where Tower Mista Mine's were spawning with stats much higher than the Ede Corgi’s.
Fixed a crash on Promenade where flyer lanes attempted to activate a non-existent door.
Fixed an issue where gear was not being properly awarded in Act 5 Nightmare on some maps in Pure Strategy.
Fixed an issue where some maps were not spawning with their random Rift Weapon across all game modes and difficulties.
Fused Nature’s Wraps now properly pull from the Fused accessory passive pool.
Fused Evil Hallow’s Grin now properly pulls from the Fused accessory passive pool.
All versions of Evil Hallow’s Grin now properly display flavor text.
Fused Clearly Not PPE now properly pulls from the Fused accessory passive pool.
Fixed the typo in Fused Clearly Not PPE.
Fused King’s Face now properly pulls from the Fused accessory passive pool.
The Warden Action Figure pickup size has been increased by 25%.
The Bazaar now properly spawns Wyverns based on wave percentage schedules.
Thank you for your continued support and feedback, Defenders. We’ve got even more in the works, including some exciting new maps and challenges that we’ll be teasing soon. If you’d like to stay up to date, share feedback, or connect with other players, be sure to join our Discord community.
Happy defending,
The Community Development Team
Source
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