HomeGamesUpdatesPricingMethodology
Steam News23 April 20262mo ago

Update 4/23/26

Greetings Defenders, We apologize for the delay in this week’s patch. We were still addressing multiplayer issues at the time of release and made the decision to hold the update until those issues were resolved.

In this update12

Full notes

Full Dungeon Defenders: Awakened update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Defenders,

What changed

8 fixes4 additions17 changes2 removals
  • Maps
  • Events
  • Balance
  • Fixes
  • Gameplay
  • UI and audio
fixedWe apologize for the delay in this week’s patch. We were still addressing multiplayer issues at the time of release and made the decision to hold the update until those issues were resolved. To ensure players still get a full week with each Map of the Week, we will be moving our patch schedule to Thursdays going forward. We’ve got a solid round of updates focused on spawn consistency, early progression, and overall gameplay improvements. This patch also continues refining spawns across each of the modes while addressing bugs and expanding rewards.
changedChallenges (Rift Mode Required)Skyward Revenge(Insane onward) → Double rewards
changedSurvival / Mixed Mode (Rift Mode Required)Nightmare Rewards:
changedSurvival / Mixed Mode (Rift Mode Required)Fused Miner Armor
changedSurvival / Mixed Mode (Rift Mode Required)Massacre Rewards:
changedPure Strategy (Rift Mode Required)Nightmare Rewards:

Dungeon Defenders: Awakened changes

fixedWe apologize for the delay in this week’s patch. We were still addressing multiplayer issues at the time of release and made the decision to hold the update until those issues were resolved. To ensure players still get a full week with each Map of the Week, we will be moving our patch schedule to Thursdays going forward. We’ve got a solid round of updates focused on spawn consistency, early progression, and overall gameplay improvements. This patch also continues refining spawns across each of the modes while addressing bugs and expanding rewards.
changedSkyward Revenge(Insane onward) → Double rewards
changedNightmare Rewards:
changedFused Miner Armor
changedMassacre Rewards:

We apologize for the delay in this week’s patch. We were still addressing multiplayer issues at the time of release and made the decision to hold the update until those issues were resolved. To ensure players still get a full week with each Map of the Week, we will be moving our patch schedule to Thursdays going forward. We’ve got a solid round of updates focused on spawn consistency, early progression, and overall gameplay improvements. This patch also continues refining spawns across each of the modes while addressing bugs and expanding rewards.

MAP OF THE WEEK

The Promenade

Campaign

  • Double rune drops on Nightmare & Massacre

Challenges (Rift Mode Required)

  • Skyward Revenge(Insane onward) → Double rewards

  • Guaranteed Rifted Lil’ Bomber pet

Survival / Mixed Mode (Rift Mode Required)

Nightmare Rewards:

  • Fused Miner Armor

  • Fused Magetech Staff

  • Penguin

Massacre Rewards:

  • Arcanist Chest piece

  • Penguin

  • Fused Demon Carver

Pure Strategy (Rift Mode Required)

Nightmare Rewards:

  • Comically Large Polearm

  • Demi Demon Lord

  • Fused Miner Gear

Massacre Rewards:

  • Comically Large Polearm

  • Demi Demon Lord

  • Fused Soldier’s Bracers

Map of the Week Update

  • Arcane Alignment 5 Arcanist pieces have been removed from the Map of the Week Arcanist loot pool

    • Note: This change was made based on community feedback

    • These items will return in a future patch in a more refined implementation

BUG FIXES

  • Fixed issue where only hero gear dropped in Act 4 (Nightmare & Massacre Campaign)

  • Ogres now properly spawn on The Mill in all modes

  • Cleaned up tooltips for:

    • Warden Action Figure

    • EV Action Figure

    • Summoner Action Figure

    • Guardian Action Figure

  • Fixed Tests Mode:

    • No longer allows player gear

    • No longer marked as multiplayer

    • Split-screen disabled

  • Fixed crash when host leaves (players now return to tavern)

  • Fixed Tower Giraffes on a Treadmill not dropping in Survival

  • Improved Tower Giraffe tooltip clarity

  • Golden Tower Pet now properly drops at Wave 100 (Massacre Yuletide Village)

SPAWN UPDATES

A. The Mill

  • Wyverns now properly spawn from both spawners across all game modes

  • Pure Strategy spawns now match Survival

  • Spider spawns across all modes have been converted to a percentage-based system (aligned with other special enemies)

  • Wyvern spawns across Survival, Pure Strategy, and Mixed Mode now use a percentage-based system

    • Note: This results in an overall increase to wyvern spawns

B. Forsaken Temple

  • Moved the northwest rift portal closer toward the center of the lane

  • Removed copter ogres from the northwest rift portal

  • Added a new ogre copter rift portal between the north and northwest lanes

    • Note: These changes address enemies getting stuck in the northwest lane

C. The Promenade

  • Pure Strategy now uses Survival spawn patterns

  • Spider spawns now use a percentage-based system instead of pulse waves (all modes)

  • Wave 25 ogres increased to 6 (up from 3)

  • Wyverns now spawn in all game modes using a percentage-based system

EARLY GAME UPDATES

  • Completing Alchemical Laboratory (Campaign) → awards Hippogryph

  • Completing Throne Room (Campaign) → awards Helping Hand

  • Completing The Keep (Campaign) → awards Mega Chicken

  • Completing Forsaken Temple (Campaign) → awards Steam Robot

NEW ITEMS

  • Golden Flops-A-Lot

    • Drops from Yuletide Village Wave 100 (Survival)

    • Scales similarly to the Comically Large Sword

    • Rolls: Power, Defense Rate, Range

  • Paddy’s Lucky Cap

    • Drops from Royal Gardens (Survival & Pure Strategy – Massacre)

  • Fused Paddy’s Lucky Cap

    • Drops from Royal Gardens (Pure Strategy – Rifted, Massacre)

  • Hero Paddy’s Lucky Cap

  • Drops from Royal Gardens (Mix Mode – Massacre)

PET UPDATES

  • Tower Giraffes → 12% versatility (up from 10%)

  • Tower Mista Mine variants can now roll 3 out of 4 tower stats

  • Fused Miner Gear

TOWER CHANGES

Deadly Striker Tower

  • Rune ability projectile now has a 1 second cooldown at Rank 8

Wisp Den

  • Increased desirability to ogre copter flares (325 priority)

  • Base damage reduced to 200 (down from 243)

  • Tower damage Hero Stat Scalar reduced to 1.5 (down from 1.6)

Conclusion

We’ll continue monitoring feedback and refining balance, rewards, and progression across all game modes. These updates are part of an ongoing effort to make the experience smoother, more rewarding, and more consistent from early to endgame. We’ve also got multiple new maps in development and we’re excited to share more as they get closer to release. As always, your feedback is a huge part of shaping these updates. Be sure to join the Discord, share your thoughts, and be part of the process.

Happy Defending,

The Community Development Team

Source

Steam News / 23 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.