Update log
Full Dungeon Defenders update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Maps
- Fixes
- Store
Changes
Move damage numbers toggle from Ctrl+D to F10, to not hinder camera rotation
New scrollbar
Balance Changes
Lowered Owl Nest, Holy Cannon and Obelisk health so their hp is in line with other towers, around x1.5 and not x6 higher
Made Divine Judgement increase Electric and Lightning damage by up to 20% for allies
Made Divine Judgement retaliation explosion proc up to 3 times, at most once every 2.5 seconds
Made Shield Bash Electric damage
Made Mortar Tower deal 60% damage to bosses
Increased Oil Trap detonation time by a factor of 3
Made Ruthless CD Old One the same fight as Great Old One on Crystalline Resurgence 3, but without the abilities being disabled
Bug Fixes
Fix game getting stuck when changing levels with split screen active
Damage numbers setting no longer resets when swapping fullscreen splits
Depth of Field and Bloom settings should no longer reset to defaults when loading a new map
Fix projectiles not dealing damage off host after healing while holding attack
Possible fix for permanent ability lockout when Cupid arrow wears off at wave end
Reverted change on materials on Crystalline Dimension weapons
Fixed double dummies on Defence Tavern
Added collision on the middle bridge on Defence Tavern
Fixed an issue with Crystalline Dimension portal
Known Issues
Item box select option on settings is broken. Please change option CDTSettings file
For Etheria!
Source
