In this update4
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Full Dungeon Defenders update
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What changed
- Balance
- Gameplay
- Compatibility
- Fixes
- Store
- Maps
Dungeon Defenders changes
Engine Changes
Networking changes, game should run smoother off-host
Visual Changes
Joust ability is now blue themed to be visually distinct from other ground fires
Poly machine fire recolour
Balance Changes
Allowed traps to be placed next to core, like auras.
Owl Nest Projectile damage 108 -> 98
Owl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85
Owl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75
Wisp Den Projectile damage 55.080002 -> 47
Cloud Tower Projectile damage 324 -> 300
Changed Ruthless enemy speed multiplier from 0.35 to 0.5
Fireball tower damage scaling exponent (90% buff on high end)
Fireball projectile AoE fall off reduced
Mortar Damage exponent reduced (15% high end damage nerf)
Max targets on ethereal spike trap 1 -> 3
Falloff per consecutive target: 0.5 damage to the 2nd target, 0.25 damage to the third
Sludge Launcher attack rate increase (45% dps increase)
Sludge Launcher Z size x1.35
Added multiply damage on lower stats for Sludge Launcher at:
Under 1000 - 0.6
1000 to 2000 - 0.65
2000 to 3000 - 0.75
3000 to 4000 - 0.85
4000 to 5000 - 0.9
Auras no longer target in spawn enemies
Fireball projectile speed 1800 -> 2300
Proj speed increase on Holy Cannon and Harpoon 3000 -> 4000
Warden Hero Damage Exponent nerf (9% damage nerf)
Holy Cannon health 120 -> 160
Holy Cannon du 5 -> 4
Holy Cannon Z size x1.2
Gunwitch Vroom Broom Damage Multiplier 0.9 -> 0.8
Reduced Gunwitch Vroom Broom movement speed
Activation interval on witch's curse 5 -> 8 seconds
Witch's Curse buff duration 10 -> 5 seconds
Added hero damage scaler to Icy Needle
Spin squire fast swinging sword damage multiplier nerf of 10%
Turtle Shell Launcher fire interval decrease, 20% damage nerf
Bug Fixes
Fixed Circular Slice dealing no damage when activated immediately after a normal swing
Hero select scene is now closed on player swap; scene's input lock was blocking player 1 after switching back. Scene reopens automatically when switching back to the unselected player.
Fixed black screen after skipping the Great Old One cutscene on 64-bit
Fix F-key mashing killing all input
Added spawn-invicibility early out on pets and heroes to match towers targetting.
Fullscreen swap only works on host player now to avoid issues where it would corrupt main player, causing it to kick you out of your own game when adding splits
Fixed Hyper Rifle projectile flashing the skybox
Added Autofire (max 1 split right now), L = right-click, Control + L = left click
Fixed checkpoint 0 not restarting TBR if you're on checkpoint 2
Removed stacking from Obelisk damage debuff, so it can only be applied once to prevent cycling on a low upgrade damage debuff
Adjusted Series EV 1.75 bracer socket to be more fitting to her character model
Fixed Broken Heart Gun overperforming
Autofire: staff support, independent main player, 1-split limit
Made it so hotkeys can't be pressed when search bar is in focus.
Fixed hermit not having a purchase url
Fixed hermit Nature's Pylon not showing the health on tower info
Fixed an old call that specifically blocked Sharkens from being effected by gas traps.
Fix for auras not applying correctly to mobs effected by spawn-immunity.
Extra protection for loading into maps with higher number of heroes than intended
Fix for the no-damage on autofire staff after cancelling
Made tiny mini map hide when opening any UI scene
For Etheria!
Source
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