HomeGamesUpdatesPricingMethodology
Steam News22 May 20261mo ago

Dungeon Defenders Patch 10.6.22

Engine Changes Networking changes, game should run smoother off-host Visual Changes Joust ability is now blue themed to be visually distinct from other ground fires Poly machine fire recolour Balance Changes Allowed tra

In this update4

Full notes

Full Dungeon Defenders update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes5 additions27 changes2 removals
  • Balance
  • Gameplay
  • Compatibility
  • Fixes
  • Store
  • Maps
changedBalance ChangesAllowed traps to be placed next to core, like auras.
changedBalance ChangesOwl Nest Projectile damage 108 -> 98
changedBalance ChangesOwl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85
changedBalance ChangesOwl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75
changedBalance ChangesWisp Den Projectile damage 55.080002 -> 47
changedBalance ChangesCloud Tower Projectile damage 324 -> 300
Owl Nest Projectile damage10898Owl Nest Projectile damage decreased, nerfOwl Nest Scaling per hit maximum damage scaling0.90.85Owl Nest Scaling per hit maximum damage scaling decreased, nerfOwl Nest Scaling per hit minimum damage scaling0.80.75Owl Nest Scaling per hit minimum damage scaling decreased, nerfWisp Den Projectile damage55.08000247Wisp Den Projectile damage decreased, nerf

Dungeon Defenders changes

changedAllowed traps to be placed next to core, like auras.
changedOwl Nest Projectile damage 108 -> 98
changedOwl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85
changedOwl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75
changedWisp Den Projectile damage 55.080002 -> 47

Engine Changes

  • Networking changes, game should run smoother off-host

Visual Changes

  • Joust ability is now blue themed to be visually distinct from other ground fires

  • Poly machine fire recolour

Balance Changes

  • Allowed traps to be placed next to core, like auras.

  • Owl Nest Projectile damage 108 -> 98

  • Owl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85

  • Owl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75

  • Wisp Den Projectile damage 55.080002 -> 47

  • Cloud Tower Projectile damage 324 -> 300

  • Changed Ruthless enemy speed multiplier from 0.35 to 0.5

  • Fireball tower damage scaling exponent (90% buff on high end)

  • Fireball projectile AoE fall off reduced

  • Mortar Damage exponent reduced (15% high end damage nerf)

  • Max targets on ethereal spike trap 1 -> 3

  • Falloff per consecutive target: 0.5 damage to the 2nd target, 0.25 damage to the third

  • Sludge Launcher attack rate increase (45% dps increase)

  • Sludge Launcher Z size x1.35

  • Added multiply damage on lower stats for Sludge Launcher at:

    • Under 1000 - 0.6

    • 1000 to 2000 - 0.65

    • 2000 to 3000 - 0.75

    • 3000 to 4000 - 0.85

    • 4000 to 5000 - 0.9

  • Auras no longer target in spawn enemies

  • Fireball projectile speed 1800 -> 2300

  • Proj speed increase on Holy Cannon and Harpoon 3000 -> 4000

  • Warden Hero Damage Exponent nerf (9% damage nerf)

  • Holy Cannon health 120 -> 160

  • Holy Cannon du 5 -> 4

  • Holy Cannon Z size x1.2

  • Gunwitch Vroom Broom Damage Multiplier 0.9 -> 0.8

  • Reduced Gunwitch Vroom Broom movement speed

  • Activation interval on witch's curse 5 -> 8 seconds

  • Witch's Curse buff duration 10 -> 5 seconds

  • Added hero damage scaler to Icy Needle

  • Spin squire fast swinging sword damage multiplier nerf of 10%

  • Turtle Shell Launcher fire interval decrease, 20% damage nerf

Bug Fixes

  • Fixed Circular Slice dealing no damage when activated immediately after a normal swing

  • Hero select scene is now closed on player swap; scene's input lock was blocking player 1 after switching back. Scene reopens automatically when switching back to the unselected player.

  • Fixed black screen after skipping the Great Old One cutscene on 64-bit

  • Fix F-key mashing killing all input

  • Added spawn-invicibility early out on pets and heroes to match towers targetting.

  • Fullscreen swap only works on host player now to avoid issues where it would corrupt main player, causing it to kick you out of your own game when adding splits

  • Fixed Hyper Rifle projectile flashing the skybox

  • Added Autofire (max 1 split right now), L = right-click, Control + L = left click

  • Fixed checkpoint 0 not restarting TBR if you're on checkpoint 2

  • Removed stacking from Obelisk damage debuff, so it can only be applied once to prevent cycling on a low upgrade damage debuff

  • Adjusted Series EV 1.75 bracer socket to be more fitting to her character model

  • Fixed Broken Heart Gun overperforming

  • Autofire: staff support, independent main player, 1-split limit

  • Made it so hotkeys can't be pressed when search bar is in focus.

  • Fixed hermit not having a purchase url

  • Fixed hermit Nature's Pylon not showing the health on tower info

  • Fixed an old call that specifically blocked Sharkens from being effected by gas traps.

  • Fix for auras not applying correctly to mobs effected by spawn-immunity.

  • Extra protection for loading into maps with higher number of heroes than intended

  • Fix for the no-damage on autofire staff after cancelling

  • Made tiny mini map hide when opening any UI scene

For Etheria!

Source

Steam News / 22 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.