In this update3
Full notes
Full Dungeon Defenders update
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What changed
- Balance
- Events
- Gameplay
- Maps
- Fixes
- Workshop
Dungeon Defenders changes
Balance Changes
Lowered spawn time of Event Embers
Lowered beam damage by 8x since it now works properly on Infested Waters boss fight
Added one chest to boss arena on Infested Waters
Buffed High End Icy Needle damage (10% nerf from a while back removed)
General Changes
Increase collision radius and height of Event Embers
Adjustments to the bracers, glasses, and facial hair accessories for Apprentice and Series EV
Adjusted the face texture for Legendary & Super Legendary apprentice
Changed Infested Waters map description
Seahorses on Infested Waters now give mana on petting
Made boss cutscene skippable on Infested Waters
Bug Fixes
Fixed lower difficulty sharks spawn levels
Fixed collisions on Jester Tavern
Disabled Restarting on Burning Arena
Disabled ember spawns on Crystal Race map
Added crystal core to outside and defence taverns
Shark boss now fires a dodgeable tracking beam when players are far away instead of just sitting there
Fixed a missing polygon on Series EV
Moved lamp that would cause you to get Stuck on War of the Djinn
Added failsafe for Djinns not finding a lamp on War of the Djinn and Rumble in the Jungle
Fixed a bug where lamps wouldn't set the in-lamp Djinn to none when the lamp is activated
Fixed Cloud Tower and Owl Nest projectiles targeting dummies and demon pylons when combat phase is active
Fixed moving auras at the bottom floor of Talay Mining Complex killing them
Fixed Seahorses on infested waters not having animations
Fixed collision above forge on Infested Waters
Made secret doors have no collision when the secret is done on Tinkerer's Workshop in case they don't move with the matinee
Potential fix for fireball on Burning Arena boss
Added replication to Damage Done on Burning Arena
Added replication to completion times on Crystal Race
For Etheria!
Source
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