Update log
Full Dungeon Defenders update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- Store
- UI and audio
- Maps
Changes
Added loot drop HUD. Position can be adjusted in UDKCDTSettings file in the config folder for the game. Know issue where icons for armor, weapon and accessories are not showing
Added Bloom, DOF, Motion blur settings
Added new CDTSettings Option Menu. Text scaling issues on lower resolutions will be fixed with an update on a later date
Added space helmet for moonbase tavern
Added Item Box Size option to options menu
Add Mute Split Player Audio config option. Sounds that still happen will be fixed with a update on a later date
Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D
Bug Fixes
Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other
Route primary player through level-up queue so main + splits cycle in order
Fixed so core doesn't duplicate due to fullscreen splits
Fixed issue where Assault maps wouldn't start combat phase
Fixed timer resetting on hermit web wall, causing an infinite web on enemies
Added back missing Normal function on Desired Direction on Homing Projectiles. Should fix issues where the projectile is too accurate on Workshop Assault
Fixed the text for unlock moonbase tavern
Fix Accessed None in homing projectiles when it is destroyed early with no target
Return in-flight pooled projectiles to pool on combat phase end. Should fix the issue where pooled projectiles are stacking up in number every wave causing lag on longer maps
Fixed Game Stats UI not responding to Y button for "More info" option in Overview
More NULL guards to prevent crashes
For Etheria!
Source
