Dungeon Defenders
Steam News 29 April 202622d ago

Dungeon Defenders Patch 10.6.14

Changes Added loot drop HUD. Position can be adjusted in UDKCDTSettings file in the config folder for the game. Know issue where icons for armor, weapon and accessories are not showing Added Bloom, DOF, Motion blur sett…

Update log

Full Dungeon Defenders update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes7 additions1 change0 removals
  • Balance
  • Gameplay
  • Fixes
  • Store
  • UI and audio
  • Maps
addedChangesAdded loot drop HUD. Position can be adjusted in UDKCDTSettings file in the config folder for the game. Know issue where icons for armor, weapon and accessories are not showing
addedChangesAdded Bloom, DOF, Motion blur settings
fixedChangesAdded new CDTSettings Option Menu. Text scaling issues on lower resolutions will be fixed with an update on a later date
addedChangesAdded space helmet for moonbase tavern
addedChangesAdded Item Box Size option to options menu
fixedChangesAdd Mute Split Player Audio config option. Sounds that still happen will be fixed with a update on a later date

Changes

  • Added loot drop HUD. Position can be adjusted in UDKCDTSettings file in the config folder for the game. Know issue where icons for armor, weapon and accessories are not showing

  • Added Bloom, DOF, Motion blur settings

  • Added new CDTSettings Option Menu. Text scaling issues on lower resolutions will be fixed with an update on a later date

  • Added space helmet for moonbase tavern

  • Added Item Box Size option to options menu

  • Add Mute Split Player Audio config option. Sounds that still happen will be fixed with a update on a later date

  • Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D

Bug Fixes

  • Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other

  • Route primary player through level-up queue so main + splits cycle in order

  • Fixed so core doesn't duplicate due to fullscreen splits

  • Fixed issue where Assault maps wouldn't start combat phase

  • Fixed timer resetting on hermit web wall, causing an infinite web on enemies

  • Added back missing Normal function on Desired Direction on Homing Projectiles. Should fix issues where the projectile is too accurate on Workshop Assault

  • Fixed the text for unlock moonbase tavern

  • Fix Accessed None in homing projectiles when it is destroyed early with no target

  • Return in-flight pooled projectiles to pool on combat phase end. Should fix the issue where pooled projectiles are stacking up in number every wave causing lag on longer maps

  • Fixed Game Stats UI not responding to Y button for "More info" option in Overview

  • More NULL guards to prevent crashes

For Etheria!

Source

Steam News / 29 April 2026

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