Update log
Full Dungeon Defenders update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Balance
- Store
- Security
- Events
Defence Tavern

Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. (Trigger is currently bugged, will be fixed next patch)
New Content
Made the Mummy colorable
Updated model/texture for Nessie
Balance Changes
Reduced damage fall-off slightly on Chicken Baller's projectile
Reworked the projectile of Teddy. No longer does Damage over Time, now single projectile with splash damage. Overall damage is reduced by about 15%
Made secret boss on Jester's Spooktacular activate if you press all unique tiles once. Old activation methods still work (36 tiles activations / random on tile press)
Made King's Game "Slow Motion" the same as Jester's Spooktacular "Slightly Slow Motion"
Bug Fixes
Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3
Adjusted position of Treadmill on a Treadmill to make it less likely to obscure your vision when its scale is big
Fixed rotation on brooches of EV 1.80 and EV 1.85
Fix for some event items vfx only loading off-host on item re-equip
Defense Unit exploit fixed when building towers at the same time
Fixed enemy lighting auras doing 5x damage on ruthless
Fixed Guardian Skeletal mesh having too many finger bones
Removed Super Wyvern notification on Challenge: Death From Above
Fixed City in the Cliffs Survival having a Ruthless weapon reward
Downscaled every texture that was above 1024x1024 due to them only being rendered at 1024x1024 size
Made Djinns inside lamps on Rumble in the Jungle and War of the Djinn not be targetable by towers
Added dlls to prevent crash on audio driver switch
Another try at 4p ability bug fix
Fixed issue on cutscenes being skipped off-host
Added actual notification to Cupids timer on Challenge: Love Machine
Fixed Gamma Correction in the Material editor causing negative colors to display wrong for Hero Icons
Made equipment icons show properly when they have negative colors (Should fix a lot of event icons)
Fix for Experimental 64 bit not properly working on all machines
Fix for Experimental 64 bit PhysX crashes on Coastal Bazaar and some Crystalline maps
Attempt at a fix for Game Select crystal UI locking up
For Etheria!
Source