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Steam News23 April 20262mo ago

Dungeon Defenders Patch 10.6.10 - The Optimization Update

Defence Tavern Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. Trigger to swap tavern now works properly and unlock trigger shows the proper map name.

In this update5

Full notes

Full Dungeon Defenders update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes6 additions12 changes1 removal
  • Maps
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Balance
changedDefence TavernUnlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. Trigger to swap tavern now works properly and unlock trigger shows the proper map name.
addedNew ContentAdded spawn animation to Chromatic Gemstone
addedNew ContentAdded optional stat logging to UDKCDTSettings
addedNew ContentAdded Hero Speed cap on Hero Info UI
changedGame OptimizationsMade Wisp Den and Shroom Pit projectiles home in on targets instead of circling around them
changedGame OptimizationsMade Wisp Den and Shroom Pit projectiles expire faster once their target is dead

Dungeon Defenders changes

changedUnlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. Trigger to swap tavern now works properly and unlock trigger shows the proper map name.
addedAdded spawn animation to Chromatic Gemstone
addedAdded optional stat logging to UDKCDTSettings
addedAdded Hero Speed cap on Hero Info UI
changedMade Wisp Den and Shroom Pit projectiles home in on targets instead of circling around them

Defence Tavern

Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. Trigger to swap tavern now works properly and unlock trigger shows the proper map name.

New Content

  • Added spawn animation to Chromatic Gemstone

  • Added optional stat logging to UDKCDTSettings

  • Added Hero Speed cap on Hero Info UI

Game Optimizations

  • Made Wisp Den and Shroom Pit projectiles home in on targets instead of circling around them

  • Made Wisp Den and Shroom Pit projectiles expire faster once their target is dead

  • Adjusted visuals of auras at lower quality settings

  • Allowed splits to have fullscreen when hide splits is toggled. Splits can't trade with other players

  • Changes to make item and mana drops not showing properly off-host happen less often

  • Added projectile pooling to Wisp Den, Shroom Pit, SAM Turret, Magic Missile and Owl Nest towers

  • Possible fix for players not loading properly off-host on some maps

  • Gave mob pathfinding a more distributed load

  • Increased game bandwidth

  • Lots of minor optimizations

Balance Changes

  • Added mana in between bosses for Checkpoints 1 and 2 of Ruthless True Boss Rush

  • Lowered Electric Aura damage multiplier on ruthless from x5 to x3

Bug Fixes

  • Fixed targeting team of friendly Djinns on War of the Djinn and Rumble in the Jungle

  • Made Scroll bar prettier

  • Fixed Ninja Initiate robe not being colorable

  • Apprentice doesn’t lose priority on left click after actions anymore

  • Possible fix for blackscreen on people joining mid wave

  • Fixed double calls on Mushroom Spores from the hermit (Should help with lag off-host)

  • Fixed movement speed on Kairi the Brave being wrong

  • Fixed triggers for Tavern Defense tavern

  • Remove the big booms in Workshop Assault

  • Fixed soft-masked items having weird issues with other materials (CD Weapons)

  • Another fix for 4p ability bug

  • Adjusted the visual damage number on the Countaeu start card to match it's actual damage

  • Fixed maps losing completion mark if no best time was found

  • Fixed Nightmare Hardcore losing Hardcore flag on first time Pre-Ruthless to Ruthless save conversion

For Etheria!

Source

Steam News / 23 April 2026

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