Update log
Full Dungeon Defenders update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- UI and audio
- Store
- Balance
- Fixes
Defence Tavern

Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. Trigger to swap tavern now works properly and unlock trigger shows the proper map name.
New Content
Added spawn animation to Chromatic Gemstone
Added optional stat logging to UDKCDTSettings
Added Hero Speed cap on Hero Info UI
Game Optimizations
Made Wisp Den and Shroom Pit projectiles home in on targets instead of circling around them
Made Wisp Den and Shroom Pit projectiles expire faster once their target is dead
Adjusted visuals of auras at lower quality settings
Allowed splits to have fullscreen when hide splits is toggled. Splits can't trade with other players
Changes to make item and mana drops not showing properly off-host happen less often
Added projectile pooling to Wisp Den, Shroom Pit, SAM Turret, Magic Missile and Owl Nest towers
Possible fix for players not loading properly off-host on some maps
Gave mob pathfinding a more distributed load
Increased game bandwidth
Lots of minor optimizations
Balance Changes
Added mana in between bosses for Checkpoints 1 and 2 of Ruthless True Boss Rush
Lowered Electric Aura damage multiplier on ruthless from x5 to x3
Bug Fixes
Fixed targeting team of friendly Djinns on War of the Djinn and Rumble in the Jungle
Made Scroll bar prettier
Fixed Ninja Initiate robe not being colorable
Apprentice doesn’t lose priority on left click after actions anymore
Possible fix for blackscreen on people joining mid wave
Fixed double calls on Mushroom Spores from the hermit (Should help with lag off-host)
Fixed movement speed on Kairi the Brave being wrong
Fixed triggers for Tavern Defense tavern
Remove the big booms in Workshop Assault
Fixed soft-masked items having weird issues with other materials (CD Weapons)
Another fix for 4p ability bug
Adjusted the visual damage number on the Countaeu start card to match it's actual damage
Fixed maps losing completion mark if no best time was found
Fixed Nightmare Hardcore losing Hardcore flag on first time Pre-Ruthless to Ruthless save conversion
For Etheria!
Source