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Steam News2 March 20264mo ago

[Minor Update]

Greetings, dungeon explorers! The newest snapshot is now available for testing. We’ve listened closely to your recent sessions and focused this release on polishing core interactions, refining progression curves, and ma

Full notes

Full Dungeon Cleaners update

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Repeated intro

Greetings, dungeon explorers!

What changed

6 fixes3 additions3 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
  • UI and audio
addedThe newest snapshot is now available for testing. We’ve listened closely to your recent sessions and focused this release on polishing core interactions, refining progression curves, and making day-to-day tasks less frustrating.
addedNew features
changedVictory Room: Adjusted design and layout of the final room.
addedVisual Scaling: Added custom graphic scaling options to improve performance and visuals.
changedEconomy Tweaks: Lowered prices across various shops to help progression.
fixedFixed a bug where elevator doors would fail to open.

Dungeon Cleaners changes

addedThe newest snapshot is now available for testing. We’ve listened closely to your recent sessions and focused this release on polishing core interactions, refining progression curves, and making day-to-day tasks less frustrating.
addedNew features
changedVictory Room: Adjusted design and layout of the final room.
addedVisual Scaling: Added custom graphic scaling options to improve performance and visuals.
changedEconomy Tweaks: Lowered prices across various shops to help progression.

The newest snapshot is now available for testing. We’ve listened closely to your recent sessions and focused this release on polishing core interactions, refining progression curves, and making day-to-day tasks less frustrating.

New features

  • Blood Spot CleaningSimplified controls for cleaning up blood spots more efficiently.
  • Victory RoomAdjusted design and layout of the final room.
  • Visual ScalingAdded custom graphic scaling options to improve performance and visuals.
  • Economy TweaksLowered prices across various shops to help progression.
  • Difficulty Progression: Implemented difficulty changes as you progress through levels.

Fixes

  • Fixed a bug where elevator doors would fail to open.

  • Corrected an issue with running mechanics interacting with empty energy states.

  • Fixed chat history scrolling problems.

  • Resolved weird collision detection in certain empty corridors.

  • Fixed a clipping issue where players could get stuck inside entrance fences.

  • Fixed consuming of item in-game menu

Known issues

  • No audio input option in setting

  • Monster hitting walls for a long time when chasing players

A quick note on Known Issues: We are aware of these lingering bugs and are actively working on solutions for the next patch!

Thanks for playing, and please keep the feedback coming!

Join our discord to discuss with the dev team.

Source

Steam News / 2 March 2026

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