Full notes
Full Dungeon Cleaners update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, dungeon explorers!
What changed
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
Dungeon Cleaners changes
The newest snapshot is now available for testing. We’ve listened closely to your recent sessions and focused this release on polishing core interactions, refining progression curves, and making day-to-day tasks less frustrating.
New features
- Blood Spot CleaningSimplified controls for cleaning up blood spots more efficiently.
- Victory RoomAdjusted design and layout of the final room.
- Visual ScalingAdded custom graphic scaling options to improve performance and visuals.
- Economy TweaksLowered prices across various shops to help progression.
Difficulty Progression: Implemented difficulty changes as you progress through levels.
Fixes
Fixed a bug where elevator doors would fail to open.
Corrected an issue with running mechanics interacting with empty energy states.
Fixed chat history scrolling problems.
Resolved weird collision detection in certain empty corridors.
Fixed a clipping issue where players could get stuck inside entrance fences.
Fixed consuming of item in-game menu
Known issues
No audio input option in setting
Monster hitting walls for a long time when chasing players
A quick note on Known Issues: We are aware of these lingering bugs and are actively working on solutions for the next patch!
Thanks for playing, and please keep the feedback coming!
Join our discord to discuss with the dev team.
Source
Changelog.gg summarizes and formats this update. How we read updates.
