In this update2
Full notes
Full Dungeon Cleaners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Balance
- Fixes
Dungeon Cleaners changes
Steam post imageHello Cleaners
We are really happy to tell you that we are on time for the mid-April MAJOR UPDATE. There are many changes in the game, including a new pathfinding system that allows monsters to find their way when chasing you in the corridors, a new throwing system for items to clean, new shaders, and a new HUD NEW! NEW! NEW! NEW!
That’s not the same feeling anymore. Before giving you the list of the various changes we’ve made, I want to thank everyone who played the game and gave us feedback. It is very helpful and gives us the opportunity to provide a better game.
NEW! NEW! NEW! NEW! Features
Improved pathfinding for enemies when chasing a player
Throwing objects: you can now throw items directly into the bin to clean
HUGE improvement in performance and VRAM consumption (potatoes happy)
Display of earned money and % of cleaning have been removed
Better economy management across levels
Items are dropped when a players dies (and a bag of $$$)
Improved energy can and improved trumpet
Third-person POV for the death cam
New bathroom level replacing the old one
Better camera FOV
Better lighting in the dungeon
Crouch is now available
New Steam achievement
Fixes
Many sounds were not in the sound bus
Monsters no longer hit walls for a long time when chasing players
Fixed an issue where a friend’s camera could turn black when dead
Minor fixes
Known issues
Some items can go through walls
Crouching does not change monster behavior
Monsters can’t go through certain rooms
Monsters spawn at the beginning of the level
No audio input option in settings
If you like the game don't forget to wishlist Dungeon Cleaners as it gives us some power ton continue the aventure !
Source
Changelog.gg summarizes and formats this update. How we read updates.
