In this update4
Full notes
Full Dungeon Cleaners update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Cleaners ! It's been a month and we took some time to go on vacation, away from computers and such. But we're here, ready and eager to make new features for Dungeon Cleaners' demo.
What changed
- Gameplay
- UI and audio
- Performance
Dungeon Cleaners changes
We have a lot of new things in this release and another major update is coming in ~10 days. Steam post image New Features
Two hilarious cans you can buy at the merchant
A new tutorial room to explain controls
A visual layout is displayed on the HUD when you are being chased by a monster
The game now launch in the elevator
You can choose to start with the tutorial directly in game
All the pickable items are shining
You can find the game's controls in the menu
The menu is nicer
Changes on the controls (G to drop inventory item and right click to throw pickables)
Nicer inventory
Fixes
Crouching does not change monster behavior
Monsters can’t go through certain rooms
No audio input option in settings
Known issues
Some items can go through walls
Monsters spawn at the beginning of the level
Abrupt changes on the monster behavior when it loose player tracks
One player win, everybody win.
What's coming next ?
Elevators will be directly implemented in levels, resulting in better dungeon generation and shorter loading times. Cleaners will need to be in the elevator to start and exit the level. This is coming in the next update (hopefully in ~10 days)!
Steam post imageKeep cleaning! The Dungeon Cleaners team
Source
Changelog.gg summarizes and formats this update. How we read updates.
