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Steam News21 October 20258mo ago

Demo Update - October 20th 2025

Howdy Ya'll! Moss here with a few QoL updates for the demo! Wanted to thank everyone for an amazing Next Fest! We just nearly 1k wishlists during the event which is huge!!

Full notes

Full Dungeon Bodega Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions9 changes2 removals
  • Events
  • Gameplay
  • UI and audio
  • Maps
  • Compatibility
changedMoss here with a few QoL updates for the demo! Wanted to thank everyone for an amazing Next Fest! We just nearly 1k wishlists during the event which is huge!! Over 500 people played the game which really blew me away. Watching a few streamers play my little project was very encouraging, and I'm coming off of last week's break refreshed and creatively excited!
removedCustomers will no longer demand more than 1 potion unless its a specific event
changedItem hold point was moved further from the player to make it easier to move items around
addedParticle effects for placing items on shelves was enabled when using the sack
changedLetters only spawn once to prevent confusion
addedTP got a new collider to prevent excessive physics noise

Dungeon Bodega Simulator changes

changedMoss here with a few QoL updates for the demo! Wanted to thank everyone for an amazing Next Fest! We just nearly 1k wishlists during the event which is huge!! Over 500 people played the game which really blew me away. Watching a few streamers play my little project was very encouraging, and I'm coming off of last week's break refreshed and creatively excited!
removedCustomers will no longer demand more than 1 potion unless its a specific event
changedItem hold point was moved further from the player to make it easier to move items around
addedParticle effects for placing items on shelves was enabled when using the sack
changedLetters only spawn once to prevent confusion

Howdy Ya'll!

Moss here with a few QoL updates for the demo! Wanted to thank everyone for an amazing Next Fest! We just nearly 1k wishlists during the event which is huge!! Over 500 people played the game which really blew me away. Watching a few streamers play my little project was very encouraging, and I'm coming off of last week's break refreshed and creatively excited!

For the demo update, I took care of a host of small issues folks caught during Next Fest. Still feel free to submit the bug report form for feedback or use out Steam discussions forums for bigger feedback :D

  • Customers will no longer demand more than 1 potion unless its a specific event

  • The "Potion" item was renamed "Sparkling Juice" to clarify its a separate item

  • Item hold point was moved further from the player to make it easier to move items around

  • Particle effects for placing items on shelves was enabled when using the sack

  • Letters only spawn once to prevent confusion

  • TP got a new collider to prevent excessive physics noise

  • Escape key now gets you out of menus as you'd expect

  • Skip Customer button hover text updated to be more clear when completing a partial order

  • Farm instructions diagram updated for clarity, need to re-do this later though

  • Cheese no longer floats when you place it on a shelf

  • Default dialog size from 18pt -> 24pt for easier readability off the bat

Hopefully these tweaks will make the demo more enjoyable to anyone coming back to it or doing it for the first time!

Steam post image May have snuck in a test quest to the demo :)

As for a roadmap, the goal timeline is to implement the rest of our core features by mid-November 2025. We'll evaluate there whether we are on track to launch in December. If I'm not feeling confident, we'll move to either Early Access or a Steam Playtest. So no matter what happens, ya'll are getting more content in December no matter what. Ideally I'll do some more dev videos on YT and TikTok to keep ya'll updated.

Some of the features I am planning on working on:

  • Customer special orders & quests

  • More dungeon puzzles and mystery

  • Unique NPCs with dialog

  • More slimes, and fleshed out slime systems

  • Way more crops with unique growth stages

  • More potions and potion combos

  • Interaction re-design for more intuitive controls

  • Controller support

  • Proper saving and loading

  • Weapon smithing and batch potion brewing

  • and more!

Alright, thanks for reading through the walls of text, but I am very excited to share this all with ya'll in a few months!

Sincerely,

  • moss

Bluesky Tiktok Youtube

Source

Steam News / 21 October 2025

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