HomeGamesUpdatesPricingMethodology
Steam News1 June 20261mo ago

DUNG BATTLES VERSION 0.1.4

System: -Minor Tweaks Made to Renderer for Performance Improvements -New Turn By Moving Setting Added: -With This Option Enabled, The Beetle (And Camera) Will Turn When Moving Horizontally -New Always Pan Camera Setting

Full notes

Full Dung Battles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes0 removals
  • Performance
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
addedSystem: -Minor Tweaks Made to Renderer for Performance Improvements -New Turn By Moving Setting Added: -With This Option Enabled, The Beetle (And Camera) Will Turn When Moving Horizontally -New Always Pan Camera Setting Added: -With This Option Enabled, The Camera Will Always Move With Mouse, Whether Pressed or Not
changedMechanics: -Ball Now Rolls With Reduced Friction When Climbing Steep Surfaces -This Makes Rolling Uphill Easier -Adjusted AI Beetle Behaviour To Avoid Ledges More Frequently -Adjusted AI Navigation For Stages With Dynamic Surfaces (i.e. Pit)
changedVisuals: -Lowered Possible Camera Floor -This Allows Players To Pan Camera Higher Upwards -Increased Camera Damping When Correcting to Avoid Walls -This Should Help Keep The Camera's Adjustements From Feeling Jittery in Corners
addedAudio: -SFX Audio Distribution for Non-Player Beetles Reduced -Sound Effect for Squishing Beetles Added
changedStory: -Chapter 1 Base Camp Aim Training Level Adjusted for Smoother Gameplay
addedUI: -Removed Dynamic Scaling of The In-Game Settings Menu -The Size of the Menu Was Often Too Small for Players to Reliably Use -Increased Start Up Animation Speed of In-Game Settings Menu -Added Controls Menu (For Turn By Moving and Always Pan Camera Setting) -The Following Settings' Default Values Have Been Changed: Note: These Values Will Be Unchanged For Players With PreExisting Save. Please Update Manually Once in Settings To Adjust -Base Camera Height: Lowered -Master Volume: Lowered -Minor Adjustments to Dialogue to Avoid Displaying Unintended Hidden Tags

Dung Battles changes

addedSystem: -Minor Tweaks Made to Renderer for Performance Improvements -New Turn By Moving Setting Added: -With This Option Enabled, The Beetle (And Camera) Will Turn When Moving Horizontally -New Always Pan Camera Setting Added: -With This Option Enabled, The Camera Will Always Move With Mouse, Whether Pressed or Not
changedMechanics: -Ball Now Rolls With Reduced Friction When Climbing Steep Surfaces -This Makes Rolling Uphill Easier -Adjusted AI Beetle Behaviour To Avoid Ledges More Frequently -Adjusted AI Navigation For Stages With Dynamic Surfaces (i.e. Pit)
changedVisuals: -Lowered Possible Camera Floor -This Allows Players To Pan Camera Higher Upwards -Increased Camera Damping When Correcting to Avoid Walls -This Should Help Keep The Camera's Adjustements From Feeling Jittery in Corners
addedAudio: -SFX Audio Distribution for Non-Player Beetles Reduced -Sound Effect for Squishing Beetles Added
changedStory: -Chapter 1 Base Camp Aim Training Level Adjusted for Smoother Gameplay

System: -Minor Tweaks Made to Renderer for Performance Improvements -New Turn By Moving Setting Added: -With This Option Enabled, The Beetle (And Camera) Will Turn When Moving Horizontally -New Always Pan Camera Setting Added: -With This Option Enabled, The Camera Will Always Move With Mouse, Whether Pressed or Not

Mechanics: -Ball Now Rolls With Reduced Friction When Climbing Steep Surfaces -This Makes Rolling Uphill Easier -Adjusted AI Beetle Behaviour To Avoid Ledges More Frequently -Adjusted AI Navigation For Stages With Dynamic Surfaces (i.e. Pit)

Visuals: -Lowered Possible Camera Floor -This Allows Players To Pan Camera Higher Upwards -Increased Camera Damping When Correcting to Avoid Walls -This Should Help Keep The Camera's Adjustements From Feeling Jittery in Corners

Audio: -SFX Audio Distribution for Non-Player Beetles Reduced -Sound Effect for Squishing Beetles Added

Story: -Chapter 1 Base Camp Aim Training Level Adjusted for Smoother Gameplay

UI: -Removed Dynamic Scaling of The In-Game Settings Menu -The Size of the Menu Was Often Too Small for Players to Reliably Use -Increased Start Up Animation Speed of In-Game Settings Menu -Added Controls Menu (For Turn By Moving and Always Pan Camera Setting) -The Following Settings' Default Values Have Been Changed: Note: These Values Will Be Unchanged For Players With PreExisting Save. Please Update Manually Once in Settings To Adjust -Base Camera Height: Lowered -Master Volume: Lowered -Minor Adjustments to Dialogue to Avoid Displaying Unintended Hidden Tags

Fixed Bugs: -Losing During Chapter 1 Base Camp Dung Battle Softlocks Game -Recovering After KnockOut in Dung Battle Does Not Reset Camera -Camera Tilt Setting Option Not Functioning As Intended -Some Story Mode Levels Not Updating Game With Saved Settings -When Crossing into New Levels in Chapter 2, Save Data for Story Progression Not Properly Saved -Reduced Likelihood of Clipping Through Floor When Squished By Larger Ball -The Following Achievements Were Implemented In Game But Not In Steam -Spelunked -Backshot -Tippy Top -Music Not Always Playing When Reloading Story Mode Levels from Save

Known Issues: -In Some Cases, Exiting Online Dung Battles via the Settings Menu Causes Online Connection Issues On Battle Reentry -AI Beetles Get Stuck in Early Sections of Creek Course

Source

Steam News / 1 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.