Full notes
Full Dung Battles update
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What changed
- Maps
- UI and audio
- Store
- Gameplay
- Performance
Dung Battles changes
System: -Added Item Spawn Zones -Previously Items Spawned Anywhere in Stage From Common Item Pool -Now Select Zones in Stage Will Spawn Items From a Pool Unique to its Zone -This is to Congregate Players In Large Stages to Contest Over Items -Improved AI Behavior When Stuck at Walls -Improved AI Ledge Avoidance When Not Targeting -Refactored Item Shooting System to Support New Shooting Items -Replaced Leaderboard System from Lootlocker to Steam -This Should Mitigate Leaderboard Upload Issues -All Current Leaderboard Scores Will Be Erased
UI: -Added New Game Alert System -When Certain Events Happen in Online Modes, All Players Will Be Notified -Added Game Alerts: -Ring Drops in Pit Battle Stage -Item Limit Barrier Opens -Boss Vulnerable -Added Stage Previews/Descriptions for Challenge Stages -Improved Controller/Mouseless Support for UI Navigation -Increased Range of Item Count Rule for Battle Mode (x1-x3 -> x0-x3) -Adjusted Leaderboard Text to Avoid Text Overflow for Long Names
Mechanics: -Added Item Limit Barriers -Functions Similar to Door Ants in Story Mode -In Battle Mode, Some Stage Areas Must Be Broken Open By Ball With Amount of Items Listed -Wind Now Dynamically Pushes Player Based on Particle Speed
Maps: Battle Mode Added: -Courtyard -Canopy Updated: -Table -Doubled Size of Map -Sandbox -Increased Verticality of Map -Smoothed Barriers for Ease of AI Access Challenge Mode Added: -The Lab (Range) -The Lab (Roundabout)
Items
Updated: Ice (Create Ice Blocks Over Water)
Added
-Bread -Bread Slice -Toy Block -Bombardier (Shoots Acid to Knock Items Off) -Carrot -Watermelon -Watermelon Slice -Eggplant -Pumpkin -Lotus -Feather -PaperClip -Lemon -Lily Cosmetics: Added: Accessories -Beard -Angler -Pincers
Patterns -Globe -Billiards
Shoot & Stir: -Base Ingredients in Shop Now Provide 3 of That Ingredient
Visuals: -Adjusted End Game Camera To Focus on Beetles Instead of Balls -Adjusted End Game Beetle Positions To Lower Risk of Beetles Clipping Through Floor -Updated Color of Some Water Textures
Fixed Bugs: -Online Battles Crash Game With High Number of Beetles -This is Due to Physics Change in Version 0.1.4 Creating Unnecessary Garbage -In Knockout Battle Stages, Game Sometimes Ends Early Even if Player Still Not Knocked Out -Beetle AI Pathing Not Working Correctly on Pit Stage -Some Foliage Objects Not Rendering -When Firing With Cannonshroom, First Shot Doesn't Always Fire At Correct Angle -Beetles Roll Too Fast When Entering Boost Zone While Uphill -Beetles Accelerate Too Fast When Inside Wind While Soaring (with Paper Plane) -Beetle Acceleration in Boost Zone and Wind Inconsistent Depending on Player System -Player Beetle Visible in Challenge Stage Select Screen After Returning from Game -Battle Mode Lobby Does Not Load Correctly If Player Enters Challenge Mode and Then Leaves -At the Start of Matches, Camera Unnaturally Dips Below Floor -In Race Mode, After Restarting Match, AI Beetle Pathing Is Incorrect -In Race Mode, After Reaching Finish Line, Player's Place UI Incorrectly Displays As Very High Place -In Creek Stage, Some AI Beetles Do Not Move Past Certain Point -Ally UI Pops Up for Player Even When Non-Player Beetles Pick Up Allies -During Story Mode Cutscenes, The Beetle's Body Color Sometimes Changes To White If Some Customization Options Not Ever Selected
Known Issues: -Angler/Beard Cosmetic Physics Often Erratic After Changing to New Levels
Source
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