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Steam News13 March 20251y ago

Dune: Imperium Digital Patch 2.2.7

Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

In this update3

Full notes

Full Dune: Imperium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions6 changes2 removals
  • Gameplay
  • Fixes
  • Server
  • Store
  • Maps
  • UI and audio
changedToday’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
changedUpdatesThe gain troops ability from the Shipping track will now be deferred if Troop Transports is still in one of the Tech stacks (not yet acquired in this game).
fixedBugsFixed some visual and calculation errors in the Play History feature.
fixedBugsFixed some sizing defects for foldable phones to improve visibility and legibility.
removedBugsResigning a match from a prior skirmish no longer warns players that they'll lose an attempt for the current skirmish.
removedBugsHard AI playing as Baron Harkonnen will no longer sometimes decline to use Masterstroke.

Dune: Imperium changes

changedToday’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
changedThe gain troops ability from the Shipping track will now be deferred if Troop Transports is still in one of the Tech stacks (not yet acquired in this game).
fixedFixed some visual and calculation errors in the Play History feature.
fixedFixed some sizing defects for foldable phones to improve visibility and legibility.
removedResigning a match from a prior skirmish no longer warns players that they'll lose an attempt for the current skirmish.

Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

Updates

  • The gain troops ability from the Shipping track will now be deferred if Troop Transports is still in one of the Tech stacks (not yet acquired in this game).

Bugs

  • Fixed some visual and calculation errors in the Play History feature.

  • Fixed some sizing defects for foldable phones to improve visibility and legibility.

  • Display resolution settings are now visible on widescreen desktop displays.

  • Action log icons now support resource counts in excess to 20.

  • The action log now indicates the correct number of Tech Negotiators gained when a player hits the supply limit.

  • Tech stacks are now immediately refreshed for the local player's view when an opponent acquires one.

  • Resigning a match from a prior skirmish no longer warns players that they'll lose an attempt for the current skirmish.

  • Acquiring Invasion Ships now generates all gained troops simultaneously.

  • Hard AI playing as Baron Harkonnen will no longer sometimes decline to use Masterstroke.

Known issues

  • Desync can occur when two users reconnect to an async game around the same time.

  • The cursor on 4K displays is too small.

  • Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow the user to gain influence before making opponents discard.

  • Missing troop supply limit warning when recalling from the Shipping track.

  • Tech tile activations can appear in the previous player’s action log

  • Missing Masterstroke warning when Treachery troops are added after deployment.

  • Missing warning for gaining Tech Negotiators when at troop supply limit.

  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.

  • When using the Unexpected Terrain rules mod, the number of remaining Conflict I cards is not communicated.

  • Other players appear offline when 2+ players resume an async game at the exact same time.

  • When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.

  • In a Vs AI game, when a player ends their turn saves, and then resumes, they resume before their end of turn.

  • In Ranked, the timer does not display hour intervals.

  • Mobile keyboard is missing the language selection button.

As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com so we can help. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!

Source

Steam News / 13 March 2025

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