In this update2
Full notes
Full Dune: Imperium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Fixes
- Maps
Dune: Imperium changes
This release fixes a few rules bugs and corrects some iOS display issues on the skirmish results screen.
Bugs
Fixed a bug where reserve cards could not be purchased if one was trashed from discard the same turn.
Fixed a bug where Shai-Hulud would incorrectly give an extra strength in combination with Artillery or Imperial Bashar.
Fixed a few iOS display issues on the skirmish results screen.
Fixed a bug where canceling Imperial Bashar's trash ability could freeze the application.
Known issues
The cursor on 4K displays is too small.
Tech tile activations can appear in the previous player’s action log
Missing warning for gaining Tech Negotiators when at troop supply limit.
Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
When using the Unexpected Terrain rules mod, the number of remaining Conflict I cards is not communicated.
In a Vs AI game, when a player ends their turn saves, and then resumes, they resume before their end of turn.
As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com so we can help. And if you haven’t, be sure to join our player community on Discord!
Thanks for playing Dune: Imperium!
Source
Changelog.gg summarizes and formats this update. How we read updates.
