In this update2
Full notes
Full Dune: Imperium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Fixes
- Store
- Maps
Dune: Imperium changes
Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
Bugs
We fixed a case where especially long animation sequences on the last turn of a game could cause a reconnect error that would return a player to the menu instead of seeing the end of game results.
The animation for gaining VP plays fully instead of cutting off early at higher animation speeds.VP animations on the local player HUD now obey animation settings.
We fixed VFX sizing on the influence track for some mobile layouts.
We fixed a case where Earl Memnon Thorvald playing cards with deferred abilities to High Council would result in the user getting stuck.
Known issues
Desync can occur when two Users reconnect around the same time.
Cursor on 4K displays is too small.
Prompts: Rise of Ix Tech Negotiators from Ix-Guild Compact reveal ability are not optional.
Tiles are being darkened in the tech offer outside of the modal to purchase them.
Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow user to gain influence before making opponents discard.
HUD Elements can overlap in a 1280 x 2800 resolution
When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops.
Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous.
Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment.
AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile.
Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier.
Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty.
Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply.
Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
Unexpected Terrain does not list the number of remaining Conflict I cards.
Other players appear offline when 2+ players resume an async game at the exact same time.
When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.
Saving after the player ends their turn in vs. AI resumes the player before they end their turn.
Swords for Restricted Ordinance display incorrectly in the action log.
Ranked timer does not display hour intervals.
Mobile keyboard is missing the language selection button.
As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com so we can help. And if you haven’t, be sure to join our player community on Discord!
Thanks for playing Dune: Imperium!
Source
Changelog.gg summarizes and formats this update. How we read updates.
