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Steam News4 March 20251y ago

Dune: Imperium Digital Patch 2.2.4

Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

In this update2

Full notes

Full Dune: Imperium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions8 changes0 removals
  • Gameplay
  • Server
  • Store
  • UI and audio
  • Maps
changedToday’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
addedBugsPlayers starting a new skirmish are now prompted to continue a saved game or make a new "attempt".
addedBugsGoing forward, Game History for new games now shows results only once for each Asynchronous match, not twice. We’re working on a clean-up for past data.
changedKnown issues🆕 Desync can occur when two Users reconnect around the same time
changedKnown issues🆕 Tiles are being darkened in the tech offer outside of the modal to purchase them.
changedKnown issues🆕 HUD Elements can overlap in a 1280 x 2800 resolution

Dune: Imperium changes

changedToday’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
addedPlayers starting a new skirmish are now prompted to continue a saved game or make a new "attempt".
addedGoing forward, Game History for new games now shows results only once for each Asynchronous match, not twice. We’re working on a clean-up for past data.
changed🆕 Desync can occur when two Users reconnect around the same time
changed🆕 Tiles are being darkened in the tech offer outside of the modal to purchase them.

Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

Bugs

  • The list of active games in the lobby now distinguishes each active game by game mode rather than showing all of them as Ranked

  • Players starting a new skirmish are now prompted to continue a saved game or make a new "attempt".

  • The missing cursor for Mac players on 4K displays should now be visible again.

  • Animation speed for advancing on the Influence track should now work with speed settings.

  • Going forward, Game History for new games now shows results only once for each Asynchronous match, not twice. We’re working on a clean-up for past data.

Known issues

  • 🆕 Desync can occur when two Users reconnect around the same time

  • 🆕 Cursor on 4K displays is too small.

  • 🆕 Prompts: Rise of Ix Tech Negotiators from Ix-Guild Compact reveal ability are not optional.

  • 🆕 Tiles are being darkened in the tech offer outside of the modal to purchase them.

  • 🆕 Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow user to gain influence before making opponents discard.

  • 🆕 HUD Elements can overlap in a 1280 x 2800 resolution

  • When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops.

  • Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous.

  • Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment.

  • AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile.

  • Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier.

  • Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty.

  • Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply.

  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.

  • Unexpected Terrain does not list the number of remaining Conflict I cards.

  • Other players appear offline when 2+ players resume an async game at the exact same time.

  • When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.

  • Saving after the player ends their turn in vs. AI resumes the player before they end their turn.

  • Swords for Restricted Ordinance display incorrectly in the action log.

  • Ranked timer does not display hour intervals.

  • Mobile keyboard is missing the language selection button.

As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com so we can help. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!

Source

Steam News / 4 March 2025

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