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Steam News28 February 20251y ago

Dune: Imperium Digital Patch 2.2.3

Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community. Bugs Clicking a card pile icon opens the correct tab on the expanded HUD.

In this update2

Full notes

Full Dune: Imperium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Events
  • Balance
  • Store
changedToday’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
changedBugsClicking a card pile icon opens the correct tab on the expanded HUD.
fixedBugsFixed an issue where some animations were too fast even when on 1x Speed.
changedBugsAfter saving and exiting a Rise of Ix challenge, players are returned to the challenge menu with that challenge selected.
removedBugsPlayers can no longer undo acquiring the last tech in a given stack.
addedBugsLeader selection for Skirmishes will show the Tech Tiles button only if Rise of Ix is enabled in game creation

Dune: Imperium changes

changedToday’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
changedClicking a card pile icon opens the correct tab on the expanded HUD.
fixedFixed an issue where some animations were too fast even when on 1x Speed.
changedAfter saving and exiting a Rise of Ix challenge, players are returned to the challenge menu with that challenge selected.
removedPlayers can no longer undo acquiring the last tech in a given stack.

Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

Bugs

  • Clicking a card pile icon opens the correct tab on the expanded HUD.

  • The animation speed slider should remain in place when set to 0.75X instead of snapping to 1X.

  • Fixed an issue where some animations were too fast even when on 1x Speed.

  • After saving and exiting a Rise of Ix challenge, players are returned to the challenge menu with that challenge selected.

  • Players can no longer undo acquiring the last tech in a given stack.

  • Leader selection for Skirmishes will show the Tech Tiles button only if Rise of Ix is enabled in game creation

  • Earl Memnon Thorvald's Connections prompt now appears only when playing an agent to High Council, and uses the correct art.

Known issues

  • When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops.

  • Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous.

  • Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment.

  • AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile.

  • Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier.

  • Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty.

  • Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply.

  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.

  • Unexpected Terrain does not list the number of remaining Conflict I cards.

  • Other players appear offline when 2+ players resume an async game at the exact same time.

  • When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.

  • Saving after the player ends their turn in vs. AI resumes the player before they end their turn.

  • Swords for Restricted Ordinance display incorrectly in the action log.

  • Ranked timer does not display hour intervals.

  • Mobile keyboard is missing the language selection button.

  • Some OSX users with 4K displays see a broken cursor. Note, the top left portion of the "box" still functions as the cursor point.

  • The VFX which appears on the player's VP when they reach the second space on an influence track animates too quickly and is only visible for a fraction of a second.

As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com so we can help. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!

Source

Steam News / 28 February 2025

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