In this update2
Full notes
Full Dune: Imperium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Events
- Balance
- Store
Dune: Imperium changes
Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
Bugs
Clicking a card pile icon opens the correct tab on the expanded HUD.
The animation speed slider should remain in place when set to 0.75X instead of snapping to 1X.
Fixed an issue where some animations were too fast even when on 1x Speed.
After saving and exiting a Rise of Ix challenge, players are returned to the challenge menu with that challenge selected.
Players can no longer undo acquiring the last tech in a given stack.
Leader selection for Skirmishes will show the Tech Tiles button only if Rise of Ix is enabled in game creation
Earl Memnon Thorvald's Connections prompt now appears only when playing an agent to High Council, and uses the correct art.
Known issues
When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops.
Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous.
Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment.
AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile.
Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier.
Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty.
Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply.
Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
Unexpected Terrain does not list the number of remaining Conflict I cards.
Other players appear offline when 2+ players resume an async game at the exact same time.
When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.
Saving after the player ends their turn in vs. AI resumes the player before they end their turn.
Swords for Restricted Ordinance display incorrectly in the action log.
Ranked timer does not display hour intervals.
Mobile keyboard is missing the language selection button.
Some OSX users with 4K displays see a broken cursor. Note, the top left portion of the "box" still functions as the cursor point.
The VFX which appears on the player's VP when they reach the second space on an influence track animates too quickly and is only visible for a fraction of a second.
As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com so we can help. And if you haven’t, be sure to join our player community on Discord!
Thanks for playing Dune: Imperium!
Source
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