Full notes
Full Duke of Defense update
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Repeated intro
Hey everyone! This is our first official update for Duke of Defense and we want to make sure we've left you with a good impression of what's to come. This update includes mostly quality of life changes that we felt were necessary to take care of before pushing forward with new content.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Duke of Defense changes
New tower upgrade icons
Added 4 heads to be unlocked (later in the game)
The tutorial will now prompt you to press SELECT when showing the UI at the top of the screen
Fixed various grammar issues in the tutorial
Cannonball impact replaced with fireball impact
Removed the checkmark displayed above platforms
Made pausing more polished (just made instances not flash for the first frame)
Broken hearts appear above the player when taking damage that affects lives and the castle does the same
Tooltips that appear throughout the gameplay to help explain various mechanics
New gameplay setting that allows you to turn off automatic menu prompts
New platforms that indicate a level completion in 3 tiers
Not completed
Completed with lives lost
Completed with no lives lost
We have started work on the next update already so you can definitely expect to see the complete forest section of the game fairly soon. We have another boss battle, new levels, and more heads right around the corner!
Regarding issues with audio problems
We've seen a few reports of music going silent or not looping correctly. We have yet to verify what the exact issue is or what we can do to prevent it. We're keeping our eyes open and looking to resolve this problem as soon as possible. Yours truly, Seabass & Topher
Source
Changelog.gg summarizes and formats this update. How we read updates.
