Full notes
Full Duke of Defense update
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What changed
- Gameplay
- UI and audio
- Balance
Duke of Defense changes
While we finalize our preparations to release Duke of Defense on the Nintendo Switch we wanted to give love back to you wonderful people! We listened to your feedback and implemented a few quality of life changes as well as new content. There are new heads you can acquire and 6 new levels! And in case you missed it we released the entire soundtrack as DLC here on Steam! Check out the change log below!
Greg now has his own music
Removed a few unused game files
Player can no longer move during scene 5b
The Old Duke has something to tell you once you complete the story
New characters and levels! The new characters will appear throughout various hubs once the game is completed
Made intro images (publisher/game engine sprites) a lot less ugly
Made platform titles more visible
Fixed potential issue where if enemies are all defeated before more can spawn, a wave can be completed instantly
The grass shadows are no longer backwards (Thanks again to Yellow After Life for pointing it out)
The level won't start until you build the first tower (except for boss battles)
The wave bar UI now indicates how may waves there are, and how far along in the level they are
Player damage statistics would increment by 1 each level
Let us know what you would like to see in future updates! Yours truly, Topher and Sebastian
Source
Changelog.gg summarizes and formats this update. How we read updates.
