In this update7
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Full Duckoleon update
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Repeated intro
Hey everyone, he we are again with another absolutely packed update! Let's see what's new!
What changed
- Gameplay
- UI and audio
- Maps
- Balance
Duckoleon changes
Massive thank you to everyone in the community, who helped us get where we are now.
ROCKETS & NEW CANNON TYPES
Gone is the single boring artillery piece! 5 New artillery types have replaced it, featuring:
6 pounder - mid range, fires round shot & canister
9 pounder - long range, fires round shot & canister
12 pounder - very long range, fires round shot & canister
Howitzer - short range, fires explosive shells, shrapnel & canister
Congreve rockets - long to very long range, fires shrapnel and explosive shells overhead. Less damaging, but more impactful on morale.
A new UI has been added to make precise aiming with cannons easier.
If a cannon shot lands near you, you'll now get a ear ringing / tinnitus effect.
INTERACTIVE MAP
Press M to open the map! You can see artillery positions, pings and flags. If you are an officer you can also draw arrows!
AIM DOWN SIGHTS
ADS has been added for aiming while in first person. The musket sways around, but crouching as a skirmisher stops it.
To go alongside this feature, a new immersive option has been added, disabling most UI elements and limiting players to first person view.
Weapon accuracy has also been revamped, with accuracy bonus in line formation being significantly buffed, encouraging linear warfare instead of skirmishes.
New model for the Prussian musket has been added, showcased in the screenshot.
NEW RANK-UP SYSTEM
Every 5th level-up increases your rank, while every next level-up now takes 5 more experience points to reach.
VISUAL & SFX CHANGES
New foliage has been added to the Austerlitz map.
Epaulettes and shoulder straps have been added to all nations to make regiments more distinguishable.
Lance, british highlander hats and cossack caps have been updated.
More graphical optimizations have been implemented.
Point icons can now be hidden in spectator mode.
Musket and cannon SFX has received an upgrade, with distance-based blending and additional depth.
LINE BATTLE GAME MODE
A new game mode is in the works and avaliable in a testing state.
"The Line Battle mode takes Classic mode to the next level by giving each player 1 life per round. Best played by organized and coordinated teams. Stay with your flag, or you'll get marked to the enemy!"
QUALITY OF LIFE & BUG FIXES
Added key rebinding for Global chat, Team chat and Bayonet Fix/Unequip.
Bots now turn and move more smoothly.
You can now sprint while towing a cannon.
Holding shift while turning cannon will increase turning speed.
Added a cooldown to the redeploy button to prevent switching regiments when in danger.
All officers now bear a spyglass.
New sapper structure has been added, the trench.
Autobalance is now tilted in favour of attack in siege mode, in a 4:3 ratio.
Austerlitz now has cold weather options instead of hot.
Removed Quackobrine
Source
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