In this update5
Full notes
Full Duckoleon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Thank you for all the support, we are so grateful for every one of you. Let's take a look at what's new!
What changed
- Gameplay
- Maps
- Store
- Balance
Duckoleon changes
NEW GAME MODE: SIEGE
Siege Mode is a progressive point capture battle where Defenders must dig-in against waves of Attackers as they attempt to capture 5 points one after another. Attackers have limited time and lives and must capture all points before either are exhausted to win.
This game mode is completemented by our newest map:
BASTION
Located on the Dutch shores to protect against British invastion, Bastion features tulips fields, windmills, picturesque villages and of course, the bastion itself! This map also features destructible landmarks and walls!
That's not it though, we are not adding one, but two new maps!
AUSTERLITZ
Mostly flat with very little cover, Austerlitz is THE map for line battle enthusiasts! Clash at the centre lowlands, or dig in on top of the Pratzen heights, this map is perfect for competetive and bot commander battles!
Next up, we have brought more life into our maps with butterflies, bees and birds! More plantlife has also been introduced with mushrooms, reeds, barley and nut grass.
To top it all off, more cosmetics have been added, including an eyepatch, daffodils and a baguette.
GAMEPLAY ADDITIONS
You can now fix / unequip bayonets, increasing your accuracy for a no melee tradeoff.
You can now glide down from elevated places!
BUG FIXES & BALANCING
Cuirass armor bullet resistance has been decreased.
Long range rifles can entirely negate cuirasses.
You can no longer reload in the anti-cavalry stance.
Flag for Duchy of Warsaw has been updated.
New presets have been added to quick host.
AI now rotates more smoothly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
