In this update4
Full notes
Full Duckoleon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! We have prepared another big update for you! Behind the scenes, we are also working on a new map and gamemode, which will be released in the upcoming weeks, so take this as a sort of part one to the whole update. Let's take a look at what's new!
What changed
- Maps
- Gameplay
- Balance
- Fixes
Duckoleon changes
CLASS REWORK:
This overhaul allows players to be able to tell regiment classes apart better, as well as getting more insight into their different stats. Each class is now also more distinct in their usage on the battlefield.
New info menu added to the regiment selection screen, which shows all movement and weapon statistics for the respective class.
New stat added: Damage to cavalry - now separate from infantry damage.
Added breastplate to cuirassiers - which reduces damage from muskets when shot. Headshots and lower + back body shots still insta kill.
Each regiment now displays it's class: Fusiliers, Grenadiers, Skirmish, Light infantry, Artillery, Dragoons, Heavy Cavalry, Lancers and General Staff.
CAVALRY MOVEMENT REWORK
We have implemented a new movement system for cavalry, more in-line with the industry standard. This will allow for more dynamic and realistic cavalry gameplay.
W and S move the goose forwards and backwards, A and S rotates the goose left and right, instead of strafing.
NEW REGIMENTS
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Zweiten Leib Husaren
Regimento d'artiglieria a cavallo
45eme regiment d'infanterie de ligne
Royal Horse Artillery
Royal Scots Greys
BUG FIXES
Stopped Talavera boulders from fading out, exposing players behind them.
Fixed bugs causing save game corruption.
Source
Changelog.gg summarizes and formats this update. How we read updates.
