Full notes
Full Duck Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
-Workshop support added for uploading maps and mods -Multiple local players can now join an online match (Host only currently) -Modifiers now work online -New sparks (THANKS PARIL) -Modding support and mod manager (THANKS PARIL!!!!!) -Skip signs and quack pitch now synchronized in rock throw -Added filter for ignoring games with modifiers -Steam workshop support for maps (only enabled for dev accounts right now!) it can be accessed by clicking the steam button in the editor. -Steam workshop maps can be selected in custom map screen -New laser pointer effects for grapple and sniper rifle -Fixed bug where online match would start zoomed out to the point where everyone was invisible and it would never zoom in -Fixed glitching bugs related to object id's getting confused online -Fixed bug where guns would spawn in the top left corner of the map online -Fixed bug where ragdolls wouldn't burn -Added sound effects to editor -Rebuilt and polished editor level selection dialogue -Fixed right click menu in editor so it wont go off screen -Fixed some UI layering issues in editor -Added Shift + Arrow Keys command in editor for moving entire level -New texture system should help prevent texture related crashes -Fixed bug where volume could go out of range and cause crashes -Fixed bug online where disconnecting from a match as a client, and re-joining the match would cause the game to be full -Added tinted window settings to editor (so pretty) -Fixed FAST modifier for editor sliders -Fixed weapon offsetting bugs when gun is held vertical -Added modding support, which I'm currently working on documentation for -Kills are now correctly indicated in profile stats -New connection indicators (poops, zzzzzz, etc) -Chat indicator pops up when chatting -Fixed serious online bug where certain actions usually related to taunting after matches could cause persistent excessive bandwidth buildup -Fixed bug that could cause steam stats to go out of sync, resulting in loss of hats -Added new dev times to challenge mode, not all challenges have them yet. These are subject to change, and no reward exists in the current build. -New castle tileset -New donut tileset -New blueprint tileset
Source
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