In this update3
Full notes
Full Dryad update
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What changed
- Gameplay
- UI and audio
- Balance
- Events
- Performance
- Fixes
Dryad changes
🌿 Dryad Playtest Update 2.3.5
✨ New Features
Added Dryad's Blessing and Nature's Stand traits.
Added Chapter and Level-specific transition clouds.
Added Forest Ambience.
Added SFX for Geode Farming and Salvager procs.
Added new Prologue intro sound effects.
Added Adamant Spine proc SFX.
Added a visual indicator for the next Terraforming Growth proc.
Replaced the CH E Rest Area cinematic with a new sequence.
Added a CH HR Rest Area cinematic based on the original CH E sequence.
⚖️ Balance
General
Reduced Virulence Cost.
Increased cooldown for Grassballs consuming Solar Energy while flying.
Updated Predator Phase 1 hide-and-seek spawns to match later phases.
Homing Crystals now automatically target enemy Seeds.
Duelist Oath now grants higher-tier Growth rewards when corresponding traits are equipped.
Updated Strong Winds strength for the Flying Grassball boss.
Totem Flower
Charges required to fire increased from 10 → 15.
Base Charge Regeneration increased from 0.3 → 0.5.
Maximum Charges increased from 10 → 20.
Refined Crystals
Now grants +5 Charges (from +10).
🧩 Level & Progression
Moved Mending Flower reward from B2 to B1.
Updated the B5 puzzle for easier baiting.
Updated the C2 puzzle to prevent unintended travel by locking Driftbloom harvesting.
Updated the G6 puzzle.
Removed Colossal from H3 and replaced it with Imbued Crystals.
Moved Fertile Core from H3 to the end of Chapter G and replaced it with Nature's Stand.
Hid undesirable X tiles in Chapter D pillars.
Tweaked Chapter C to prevent Turret Flower popping.
🛠️ Bug Fixes
Fixed a crash that could occur if B2 was completed out of order.
Fixed skipping the B2 cinematic destroying player tiles.
Fixed Duelist Oath granting rewards during cinematics.
Fixed Glass Cannon destroying Consumables when equipped.
Fixed Glass Cannon incorrectly granting bonus damage.
Fixed portal closing SFX timing in Chapter E.
Fixed Homing Crystals repeatedly targeting the same Meteorite.
Fixed Chrome placement conditions not correctly reflecting equipped traits.
Fixed the Final Boss becoming stuck on the Dragoon Platform.
Fixed music briefly playing at the start of G3, Rest Area, A5, B5, C5, and D5.
Fixed Chapter Select not playing menu navigation SFX.
Fixed Ladder Flower graphics.
Fixed an ally Wisp moving unintentionally in P0.
🎮 Quality of Life
Added more precise horizontal movement while looking downward for easier positioning.
Added grace invulnerability period of 1 second when Wisp exits Dryad
Increased Dryad Hurt SFX cooldown to 2 seconds.
Updated redirected energy to reach dying targets before returning to the Dryad.
Slightly increased global volume and adjusted other audio levels.
Skipping the Building Tutorial cinematic in P6 now immediately grants access to the Driftbloom.
Improved Rich Text performance and caching during gameplay.
Cleaned up ending scene rendering.
Updated statue draw sorting to render in front of the Wisp.
Updated menu navigation SFX.
Muffled additional Shadow Friend audio during Chapter H cinematics.
Removed the animated star layer from the Epilogue rooftop background.
Added missing outlines to the Chapter E boss.
Thank you for continuing to help shape Dryad through the Steam Playtest. Your feedback has been invaluable in polishing the game ahead of launch! 🌿
Source
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