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Steam News27 June 20261mo ago

Patch Update 2.3.5

🌿 Dryad Playtest Update 2.3.5 ✨ New Features Added Dryad's Blessing and Nature's Stand traits. Added Chapter and Level-specific transition clouds. Added Forest Ambience. Added SFX for Geode Farming and Salvager procs.

In this update3

Full notes

Full Dryad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes14 additions21 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Performance
  • Fixes
added✨ New FeaturesAdded Dryad's Blessing and Nature's Stand traits.
added✨ New FeaturesAdded Chapter and Level-specific transition clouds.
added✨ New FeaturesAdded Forest Ambience.
added✨ New FeaturesAdded SFX for Geode Farming and Salvager procs.
added✨ New FeaturesAdded new Prologue intro sound effects.
added✨ New FeaturesAdded Adamant Spine proc SFX.
Charges required to fire1015Charges required to fire increased, buffBase Charge Regeneration0.30.5Base Charge Regeneration increased, buffMaximum Charges1020Maximum Charges increased, buff

Dryad changes

addedAdded Dryad's Blessing and Nature's Stand traits.
addedAdded Chapter and Level-specific transition clouds.
addedAdded Forest Ambience.
addedAdded SFX for Geode Farming and Salvager procs.
addedAdded new Prologue intro sound effects.

🌿 Dryad Playtest Update 2.3.5

✨ New Features

  • Added Dryad's Blessing and Nature's Stand traits.

  • Added Chapter and Level-specific transition clouds.

  • Added Forest Ambience.

  • Added SFX for Geode Farming and Salvager procs.

  • Added new Prologue intro sound effects.

  • Added Adamant Spine proc SFX.

  • Added a visual indicator for the next Terraforming Growth proc.

  • Replaced the CH E Rest Area cinematic with a new sequence.

  • Added a CH HR Rest Area cinematic based on the original CH E sequence.

⚖️ Balance

General

  • Reduced Virulence Cost.

  • Increased cooldown for Grassballs consuming Solar Energy while flying.

  • Updated Predator Phase 1 hide-and-seek spawns to match later phases.

  • Homing Crystals now automatically target enemy Seeds.

  • Duelist Oath now grants higher-tier Growth rewards when corresponding traits are equipped.

  • Updated Strong Winds strength for the Flying Grassball boss.

Totem Flower

  • Charges required to fire increased from 10 → 15.

  • Base Charge Regeneration increased from 0.3 → 0.5.

  • Maximum Charges increased from 10 → 20.

Refined Crystals

  • Now grants +5 Charges (from +10).

🧩 Level & Progression

  • Moved Mending Flower reward from B2 to B1.

  • Updated the B5 puzzle for easier baiting.

  • Updated the C2 puzzle to prevent unintended travel by locking Driftbloom harvesting.

  • Updated the G6 puzzle.

  • Removed Colossal from H3 and replaced it with Imbued Crystals.

  • Moved Fertile Core from H3 to the end of Chapter G and replaced it with Nature's Stand.

  • Hid undesirable X tiles in Chapter D pillars.

  • Tweaked Chapter C to prevent Turret Flower popping.

🛠️ Bug Fixes

  • Fixed a crash that could occur if B2 was completed out of order.

  • Fixed skipping the B2 cinematic destroying player tiles.

  • Fixed Duelist Oath granting rewards during cinematics.

  • Fixed Glass Cannon destroying Consumables when equipped.

  • Fixed Glass Cannon incorrectly granting bonus damage.

  • Fixed portal closing SFX timing in Chapter E.

  • Fixed Homing Crystals repeatedly targeting the same Meteorite.

  • Fixed Chrome placement conditions not correctly reflecting equipped traits.

  • Fixed the Final Boss becoming stuck on the Dragoon Platform.

  • Fixed music briefly playing at the start of G3, Rest Area, A5, B5, C5, and D5.

  • Fixed Chapter Select not playing menu navigation SFX.

  • Fixed Ladder Flower graphics.

  • Fixed an ally Wisp moving unintentionally in P0.

🎮 Quality of Life

  • Added more precise horizontal movement while looking downward for easier positioning.

  • Added grace invulnerability period of 1 second when Wisp exits Dryad

  • Increased Dryad Hurt SFX cooldown to 2 seconds.

  • Updated redirected energy to reach dying targets before returning to the Dryad.

  • Slightly increased global volume and adjusted other audio levels.

  • Skipping the Building Tutorial cinematic in P6 now immediately grants access to the Driftbloom.

  • Improved Rich Text performance and caching during gameplay.

  • Cleaned up ending scene rendering.

  • Updated statue draw sorting to render in front of the Wisp.

  • Updated menu navigation SFX.

  • Muffled additional Shadow Friend audio during Chapter H cinematics.

  • Removed the animated star layer from the Epilogue rooftop background.

  • Added missing outlines to the Chapter E boss.

Thank you for continuing to help shape Dryad through the Steam Playtest. Your feedback has been invaluable in polishing the game ahead of launch! 🌿

Source

Steam News / 27 June 2026

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