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Steam News3 June 20262mo ago

Patch Update 2.2.11

🌿 Dryad Update 2.2.11 is now live! ━━━━━━━━━━━━━━━━━━ βš–οΈ Balance Changes ━━━━━━━━━━━━━━━━━━ Hide-n-Seek mechanic now has Player's Island moving to produce resources even when Solar is capped, reducing situations where

Full notes

Full Dryad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition3 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Performance
changed━━━━━━━━━━━━━━━━━━ βš–οΈ Balance Changes ━━━━━━━━━━━━━━━━━━
addedHide-n-Seek mechanic now has Player's Island moving to produce resources even when Solar is capped, reducing situations where players become unable to escape. β€’ Reduced Weight Flower charge regeneration. β€’ Weight Flower charge durations are now affected by Island Speed. β€’ Reduced the effectiveness of Overcharge and Enhancements from 1.5x β†’ 1.4x. β€’ Increased Drop Slam damage to 40. β€’ Updated Suncharged to reduce Morning Flower pop time to 0.5s. β€’ Glass Cannon now launches crystals from destroyed crystallized tiles. β€’ Terra Geodekeeper now spawns crystals in random Stone Tiles at 20%. β€’ Terra Reaction now allows plants to consume crystals in tiles every 4 seconds. β€’ Earth Vacuum now allows Weight Flowers to be Overcharged. β€’ Virulence no longer damages the Dryad and now also applies through Gifting Hearts. β€’ Crystalcore Vessels now halves plant charges when acting as an extractor and no longer resets production progress on other plants. β€’ Placed Imbued Crystals before the Epilogue.
changed━━━━━━━━━━━━━━━━━━ 🎡 Audio & Visual Updates ━━━━━━━━━━━━━━━━━━
fixedTweaked Chapter A theme music. β€’ Fixed Chapter F theme transitions between corrupted/uncorrupted boss phases and peaceful/intense variants. β€’ Added Undead Disturbed SFX to the end of the Chapter B cinematic. β€’ Added a softer sound effect when consuming consumables. β€’ Added sound effects when Enhancement buffs are applied. β€’ Added burning VFX when mechanical bosses are falling or destroyed. β€’ Updated Force Field visuals while growing or shrinking during cinematics. β€’ Fixed strange sound effects when Sunflower blooms in the Prologue.
fixedFixed Water Wanderer spawning allies during cinematics. β€’ Fixed Demon Eye remaining targetable during cinematic laser sequences. β€’ Fixed the player Wisp not appearing during the G2 Accidents cinematic. β€’ Fixed several Wisp facing direction issues across cinematics. β€’ Properly offset Dryad energy particles released during cinematics.
changed━━━━━━━━━━━━━━━━━━ πŸ› οΈ Fixes & Improvements ━━━━━━━━━━━━━━━━━━

Dryad changes

changed━━━━━━━━━━━━━━━━━━ βš–οΈ Balance Changes ━━━━━━━━━━━━━━━━━━
addedHide-n-Seek mechanic now has Player's Island moving to produce resources even when Solar is capped, reducing situations where players become unable to escape. β€’ Reduced Weight Flower charge regeneration. β€’ Weight Flower charge durations are now affected by Island Speed. β€’ Reduced the effectiveness of Overcharge and Enhancements from 1.5x β†’ 1.4x. β€’ Increased Drop Slam damage to 40. β€’ Updated Suncharged to reduce Morning Flower pop time to 0.5s. β€’ Glass Cannon now launches crystals from destroyed crystallized tiles. β€’ Terra Geodekeeper now spawns crystals in random Stone Tiles at 20%. β€’ Terra Reaction now allows plants to consume crystals in tiles every 4 seconds. β€’ Earth Vacuum now allows Weight Flowers to be Overcharged. β€’ Virulence no longer damages the Dryad and now also applies through Gifting Hearts. β€’ Crystalcore Vessels now halves plant charges when acting as an extractor and no longer resets production progress on other plants. β€’ Placed Imbued Crystals before the Epilogue.
changed━━━━━━━━━━━━━━━━━━ 🎡 Audio & Visual Updates ━━━━━━━━━━━━━━━━━━
fixedTweaked Chapter A theme music. β€’ Fixed Chapter F theme transitions between corrupted/uncorrupted boss phases and peaceful/intense variants. β€’ Added Undead Disturbed SFX to the end of the Chapter B cinematic. β€’ Added a softer sound effect when consuming consumables. β€’ Added sound effects when Enhancement buffs are applied. β€’ Added burning VFX when mechanical bosses are falling or destroyed. β€’ Updated Force Field visuals while growing or shrinking during cinematics. β€’ Fixed strange sound effects when Sunflower blooms in the Prologue.
fixedFixed Water Wanderer spawning allies during cinematics. β€’ Fixed Demon Eye remaining targetable during cinematic laser sequences. β€’ Fixed the player Wisp not appearing during the G2 Accidents cinematic. β€’ Fixed several Wisp facing direction issues across cinematics. β€’ Properly offset Dryad energy particles released during cinematics.

🌿 Dryad Update 2.2.11 is now live!

━━━━━━━━━━━━━━━━━━ βš–οΈ Balance Changes ━━━━━━━━━━━━━━━━━━

  • Hide-n-Seek mechanic now has Player's Island moving to produce resources even when Solar is capped, reducing situations where players become unable to escape. β€’ Reduced Weight Flower charge regeneration. β€’ Weight Flower charge durations are now affected by Island Speed. β€’ Reduced the effectiveness of Overcharge and Enhancements from 1.5x β†’ 1.4x. β€’ Increased Drop Slam damage to 40. β€’ Updated Suncharged to reduce Morning Flower pop time to 0.5s. β€’ Glass Cannon now launches crystals from destroyed crystallized tiles. β€’ Terra Geodekeeper now spawns crystals in random Stone Tiles at 20%. β€’ Terra Reaction now allows plants to consume crystals in tiles every 4 seconds. β€’ Earth Vacuum now allows Weight Flowers to be Overcharged. β€’ Virulence no longer damages the Dryad and now also applies through Gifting Hearts. β€’ Crystalcore Vessels now halves plant charges when acting as an extractor and no longer resets production progress on other plants. β€’ Placed Imbued Crystals before the Epilogue.

━━━━━━━━━━━━━━━━━━ 🎡 Audio & Visual Updates ━━━━━━━━━━━━━━━━━━

  • Tweaked Chapter A theme music. β€’ Fixed Chapter F theme transitions between corrupted/uncorrupted boss phases and peaceful/intense variants. β€’ Added Undead Disturbed SFX to the end of the Chapter B cinematic. β€’ Added a softer sound effect when consuming consumables. β€’ Added sound effects when Enhancement buffs are applied. β€’ Added burning VFX when mechanical bosses are falling or destroyed. β€’ Updated Force Field visuals while growing or shrinking during cinematics. β€’ Fixed strange sound effects when Sunflower blooms in the Prologue.

━━━━━━━━━━━━━━━━━━ 🎬 Cinematics & Presentation ━━━━━━━━━━━━━━━━━━

  • Fixed Water Wanderer spawning allies during cinematics. β€’ Fixed Demon Eye remaining targetable during cinematic laser sequences. β€’ Fixed the player Wisp not appearing during the G2 Accidents cinematic. β€’ Fixed several Wisp facing direction issues across cinematics. β€’ Properly offset Dryad energy particles released during cinematics.

━━━━━━━━━━━━━━━━━━ πŸ› οΈ Fixes & Improvements ━━━━━━━━━━━━━━━━━━

  • Fixed Doors not taking burn damage from Burning Curse. β€’ Fixed Water Wanderer incorrectly spawning rewards from Duelist Oath. β€’ Tweaked F3, B5, C5, F4, and D3, including relic reward updates. β€’ Updated various game strings. β€’ Properly display charge regeneration modifiers from Overcharge and Enhancements. β€’ Added a warning popup when disabling relics that could kill plants. β€’ Implemented content caching for common resources to improve average gameplay loading times. β€’ Hooked up remaining Steam Achievements for the Prologue through Chapter H. β€’ Added a Discord link to the Main Menu options.

Thank you to everyone continuing to test and provide feedback! 🌱

Source

Steam News / 3 June 2026

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