Full notes
Full Dryad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Workshop
- Balance
- Performance
- Gameplay
Dryad changes
πΏ Dryad Update 2.2.5
This update focuses on UI improvements, gameplay polish, trait balance adjustments, and fixes for issues reported throughout the adventure.
ββββββββββββββ π οΈ UI & VISUALS ββββββββββββββ
Made a pass on the Keybinds screen β’ Made a pass on the Pause screen to better match the UI overhaul β’ Updated splash graphics for Wisp Bash, Wisp Hammer, Sniper Trait, and Turret Flower effects β’ Updated Wisp recovery animations after Bash and Hammer to use the Wisp's closed-eye frame β’ Updated Seed Chest icons to match their actual graphics β’ Added a special visual effect around Wisp when gaining Crystal Cycle charges β’ Updated the level transition screen cover with additional texture β’ Added a notification when save data fails to load
ββββββββββββββ π οΈ GAMEPLAY & BALANCE ββββββββββββββ
Reduced bouncing Firebally damage to Wall Tiles in CH H β’ Slightly increased the nova radius from tiles affected by Adamant Spine β’ Reduced the trait cost of Cheerleader, Pain Attunement, Savior Eternal, Water Wanderer, Watchful Guardians, and Suncharged β’ Improved horizontal wall jump controls by checking directional input on the second frame instead of the first β’ Added a light ray indicator to Solar Boxes in CH G to help locate orbiting targets during the Hide-n-Seek mechanic β’ Moved the Obelisk to a protected area during the initial Hide-n-Seek mechanic β’ Moved Pandemonium to E3 β’ Replaced Pandemonium in H2 with Earthly Resurgence
ββββββββββββββ π οΈ BUG FIXES ββββββββββββββ
Fixed Earthbender not properly triggering when bashing Dirt tiles along the right side β’ Fixed another case where Grassballs could become stuck in infinite flight and remain uninteractable β’ Fixed Shadow Limb not properly applying its effect during all boss battles β’ Fixed plant progress bars from previous levels lingering on screen β’ Fixed Totem Flower growth patterns not appearing in tile predictions β’ Fixed cases where screen post-processing effects conflicted with each other during CH G cinematics β’ Fixed a crash when revisiting the Rest Area after completing older chapters and CH H β’ Fixed Self Defense continuing to fire during level completion
ββββββββββββββ π οΈ CONTENT & POLISH ββββββββββββββ
Updated Volcanic Flora to use the same nova effect as dying plants β’ Added new ending animations for Shadow Friend in the Epilogue β’ Updated relic descriptions and strings for clarity β’ Updated some chapter backgrounds to parallax horizontally only β’ Improved Totem Flower growth behavior to more consistently grow downward along island sides
Source
Changelog.gg summarizes and formats this update. How we read updates.
