In this update15
Full notes
Full Dryad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Workshop
- Balance
- Fixes
- Maps
Dryad changes
This update serves as a preview of the upcoming 2.3.0 release and introduces several major features, balance adjustments, visual improvements, audio enhancements, and bug fixes.
Major Additions
Added Chapter Select (additional improvements planned)
Added ending credits and updated main menu credits
Added Relic Favorites to quickly access preferred relics
Added new range indicators for:
Self Defense
Totem Flowers
Mending Flowers
Morning Flowers
Earth Vacuum
Added indicator showing when the final boss can be damaged
Added Game Over menu options
Audio & Ambience
Every major chapter now features unique environmental ambience.
Chapter C — Indoor wind ambience
Chapter D — Sandy wind ambience
Chapter E — Fiery wind ambience
Chapter F — Rain ambience
Chapter G — Winter wind ambience
Chapter H — Volcanic ambience
Additional audio updates:
Added menu navigation sound effects
Added sound previews while adjusting Sound Volume
Added sound effect to Wisp's Hammer action
Prevented duplicate sound effects from stacking excessively
Adjusted default sound and music volume levels
Controls & Keybind Updates
Added
Cycle Item Backwards
Keyboard: Q
Controller: LT
Updated
View Details
Keyboard: F
Controller: LT → R3
Rotate Seed
Keyboard: Q → Down Arrow
Controller: LB
Balance Changes
Bosses
Bosses now release 100 Energy instead of 50 depending on level length
Increased final boss Phase 1 health
Reduced final boss Phase 3 health
Final boss Phase 3 becomes attackable sooner
Reduced laser damage dealt to the Wisp
Traits & Relics
Earth Vacuum can now pull enemy projectiles toward Overcharged Weight Flowers
Morning Flowers
Range increased to 2
Overcharge range increased to 3
Effectiveness reduced to 1.25x
Production penalties from Ruby, Sapphire, and Topaz Veil increased to 20%
Earth Tribute
Front Tiles only
Reduced to 30 tiles per 1x speed bonus
Bountiful Harvest now grants +2 Produce
Added Greater Harvest (+1 Produce) to F4
Sniper now triggers Crystal Cycle on the first target hit
Sorceress now redirects player projectiles toward Meteors while her spell is active
Relic Progression Changes
Added
New A2 task to inform players to equip newly unlocked relics
Relocated
Terra Geodekeeper → F2
Stone Attunement → F3
Martyrdom → F4
Cozy Enclosure → F4
Refined Crystals → G4
Mansion → C3
Overflow → E1
Renames
Expanders → Growth
Expansion Flower → Earth Flower
Resurrection Flower → Revival Flower
Visual & UI Improvements
Improved Relic Window category highlighting
Updated tutorial instruction font pass
Improved Prologue ending fade transition
Updated Elder Tree artwork:
Body
Face
Arms
Branches
Save Menu now remembers the currently loaded save
Immortal Harvest and Savior Eternal now visually update affected plants
Gameplay Improvements & Fixes
Quality of Life
Added additional opportunities to skip cinematics
Prevented Wisp from bashing tiles containing consumables
Gameplay Fixes
Fixed Respawn and Skip Cinematic pause menu options displaying incorrect availability
Enemy seeds now require a Crystal to destroy
Wisp Bash can still stun plants
Prevented Cleansed Wall Huggers from dying to friendly fire
Reduced pillar width in Chapter F to interfere less with rainfall
Visual Fixes
Fixed numerous Shadow Friend sorting issues
Fixed level-transition sorting issues while flying between stages
Fixed cinematics where the Wisp faced the wrong direction
Fixed end screen artwork dimming after repeated viewings
Audio Fixes
Fixed music and sound effects continuing to play when volume was muted
Source
Changelog.gg summarizes and formats this update. How we read updates.
